Punch: 1 / level
Kick: 2 / level
Nerves: 5% / level
DEFENSES: Melee To Hit with the following modifiers
Block: 8% / level
Toughening: -3 / level
Tumbling: -2 / level
Dodge: 10% / level +50%
CUNNING: Bio. Env. Skills
Stealth: +6% / level
Concealment: +6% / level
Know Presence: +8% / level
TRICKERY:
Escape: 10% / level (Melee skill)
Disguise: 10% / level (Bio. Env. skill)
Conceal Weapons: 8% / level (Bio. Env. skill)
WEAPONS SKILLED IN
| Weapon | DMG | Price (Cr.) |
| Bow
Sword Star Staff Spear Dagger Blowgun Nunchuks Weighted Weapon (manriki gusari) Morning Star Stick Crossbow Darts |
3d10
3d10 1d10 3d10 2d10 1d10 1d10 3d10 3d10 2d10+4 2d10 2d10 1d10 |
50
30 10 50 40 10 1/needle .. 25 blowgun 30 20
|
EQUIPMENT:
Handspikes: palm / fist
Footspikes: arch
Tightrope: Gun / Anchor / Slide
Gaffling Hook: Motor / Cable / Hook
Smoke Pellets: Fog / knockout gas / flash
Suit: skeinsuit
Seal
Case
Belts: cases
leather/padded/chain armor
Sheaths
poison: d100 + 100 DMG (aka DEATH)
Copyright © 1984 Timothy Norris