ATTACKS: Melee To Hit with the following modifiers

Punch: 1 / level
Kick: 2 / level
Nerves: 5% / level

DEFENSES: Melee To Hit with the following modifiers

Block: 8% / level
Toughening: -3 / level
Tumbling: -2 / level
Dodge: 10% / level +50%

CUNNING: Bio. Env. Skills

Stealth: +6% / level
Concealment: +6% / level
Know Presence: +8% / level

TRICKERY:

Escape: 10% / level (Melee skill)
Disguise: 10% / level (Bio. Env. skill)
Conceal Weapons: 8% / level (Bio. Env. skill)

WEAPONS SKILLED IN
 

Weapon DMG Price (Cr.)
Bow
Sword
Star
Staff
Spear
Dagger
Blowgun
Nunchuks
Weighted Weapon (manriki gusari)
Morning Star
Stick
Crossbow
Darts
3d10
3d10
1d10
3d10
2d10
1d10
1d10
3d10
3d10
2d10+4
2d10
2d10
1d10
50
30
10
50
40
10
1/needle .. 25 blowgun
30

20
20
100
15

EQUIPMENT:

Handspikes: palm / fist
Footspikes: arch
Tightrope: Gun / Anchor / Slide
Gaffling Hook: Motor / Cable / Hook
Smoke Pellets: Fog / knockout gas / flash
Suit: skeinsuit
Seal
Case
Belts: cases
leather/padded/chain armor
Sheaths
poison: d100 + 100 DMG (aka DEATH)

Copyright © 1984 Timothy Norris