Astronomy Skill
* This is a new STAR FRONTIERS®
techno- logical skill.
Characters with this skill are called astronomers. They
are scientists who study the universe; specifically outer space, galaxies,
stars, planets, moons, asteroids, comets, and meteors.
This skill has two subskills: identify and calculate.
Astronomers must make observations to perform either subskill. Astronomers
use telescopes, radar, energy sensors, cameras, and computers to make their
observations. Each type of equipment astronomers use to make their observations
adds 10% to their sucess rate.
IDENTIFY
Success Rate: 10 * skill level + equipment
Astronomers can identify objects in space, from planets
to space ships. Identifying takes one-half hour for objects closer than
10,000 kilometers. Objects further away require 1 hour to identify.
CALCULATE
Success Rate: 10 * skill level + equipment
Astronomers can calculate the age, speed, mass or orbit
(course) of any object in space. Astronomers can only make one calculation
at a time. Each calculation takes one-half hour.
System Navigation Skill
** This is a new spaceship skill for use with this
module only.
In 2010, interstellar travel and jumps
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through the void do
not exist. All space travel, except a few un- manned probes, is limited
to the solar system. This skill has one subskill: plot course.
PLOT COURSE
Success Rate: 40% + 10 * skill level - 10%
per hour less than required
plotting time
Navigators make the complicated calculations required
to plot a safe and accurate course for a spaceship. The time needed for
course calculations increases for longer trips, because even small errors
become very serious as the distance increases. The required plotting time
is one hour per 100,000 kilometers that will be traveled. Navigators can
cut the required plotting time in half by using large computers such as
HAL or the computer at mission control to help make their calculations.
If the navigator spends less time than the required plotting
time, his success rate is reduced. Every hour of the required plotting
time the navigator does not spend reduces his success rate by 10%.
If a navigator fails his plot course roll, he must start
over.
Politics
** This is a new biosocial skill for this module only.
This skill has two subskills: Empathy and Persuasion.
These subskills are exactly the same as the Psycho-Social subskills Empathy
and Persuasion. Politicians cannot use any other Psycho-social subskill.
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