A system
navigator must successfully plot a course for a workpod before the flight.
Any character can operate a work- pod, but must make a successful Dexterity
check to land, take off, or accomplish fancy maneuvers.
The players must decide who will go on the expedition.
Dr. Orlov wants to go, and Tanya will allow him to go, if there is room.
Neither Tanya or Irina will leave the Leonov.
Each character can take a standard spacesuit with a helmet
light, 25 meters of rope, a compass, a toxyrad gauge, anchors, and extra
spacesuit patches. Each workpod is equipped with four mechanical arms,
a radio, TV cameras, spotlights, and a winch (without cable). Characters
can choose other equipment to take with them. Each pod can carry three
of the items listed in Table 7.
THE TRIP AND THE LANDING
The trip from the Leonov (in orbit around Europa) to the
crater takes ½ hour. A char- acter who makes his landing Dexterity
check lands in the crater without difficulty. A character who fails his
landing Dexterity check must make a Reaction Speed sheck. If that check
is good, he has a very rough
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landing, but nothing
is damaged. If that check fails, he crashes, destroying his pod and all
its equipment. The character inside the pod suffers 20 points of damage,
but his spacesuit it not damaged.
A character whose pod is destroyed is stranded on Europa.
If the players don't think of a way to rescue a stranded charac- ter, Tanya
radios the following suggestions. The stranded character can ride back
in the Discovery's two-man pod, if there is only one other person in it.
Also, a stranded character can be tied to the outside of a pod for the
ride back to the Leonov. If a character is tied to a pod, all that pod's
equipment must be abandoned.
Continue with section 10.4, 10.5, or 10.6.
10.4
MAGNETIC FIELD DETECTED
The meteor in the lowest chamber has a very strong magnetic
field. Coincidentlly, the magnetic field resembles that of the monolith
discovered on Earth's moon.
REMOTE PROBE
When the probe enters the first chamber, it's instruments
clearly show that it is directly over the source of the magnetic
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 |
LEFT.
Possible evidence
of life is detected on
Europa, a Jovian
moon.
FAR LEFT. A workpod
travels to Europa on an
exploration mission.
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field. The probe is
pulled down toward the floor. Uri can still control it, but with great
difficulty. When the probe leaves the cave, go to section 10.7.
MANNED EXPEDITION
As characters descend into the cave's lower chambers,
the tug of the magnetic field becomes stronger. When they enter the lowest
chamber, all iron and steel equip-
TABLE 7.
EXPEDITION EQUIPMENT
(Items marked with an asterisk contain enough iron or
steel to be attracted to the magnetic meteor in section 10.4.)
Geiger Counter*: detects and identifies radiation.
Magnetic Tracer*: detects and locates magnetic sources.
Computer Link: links the workpod's equip- ment to
the Leonov's computers (or HAL) and allows the computers
to analyze data from the equipment.
Radio Tracer*: detects and locates radio sources.
Vacuum Thermite: produces extreme heat when detonated.
Winch Cable*: 25 meters of cable capable of supporting
10 tons.
Pick Axe*: chops through ice, anchor ropes, aids
climbing on ice.
Flood Lamp: illuminates a circular area 25 meters wide;
comes with a stand.
Siesmograph: detects, locates, and analyzes moonquakes.
Metal Detector*: detects and identifies metal through
solid non-metal objects.
Gravity/Mass Detector: detects and locates high
density objects and determines the mass of objects.
Cutting Laser: burns through ice and light metal
up to three meters away.
Explosive: produces shock waves for geo- logic tests.
Makes craters up to 5 meters across and 2 meters deep.
Spectrograph: analyzes light waves and chemical
composition of hot gases.
Infra-red Viewer: locates objects that are a different
temperature than their surround- ings.
Chemical Analyzer: identifies the rough chemical
composition of solids, liquids, and gases.
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