31

  A system navigator must successfully plot a course for a workpod before the flight. Any character can operate a work- pod, but must make a successful Dexterity check to land, take off, or accomplish fancy maneuvers.
   The players must decide who will go on the expedition. Dr. Orlov wants to go, and Tanya will allow him to go, if there is room. Neither Tanya or Irina will leave the Leonov.
   Each character can take a standard spacesuit with a helmet light, 25 meters of rope, a compass, a toxyrad gauge, anchors, and extra spacesuit patches. Each workpod is equipped with four mechanical arms, a radio, TV cameras, spotlights, and a winch (without cable). Characters can choose other equipment to take with them. Each pod can carry three of the items listed in Table 7.

THE TRIP AND THE LANDING

The trip from the Leonov (in orbit around Europa) to the crater takes ½ hour. A char- acter who makes his landing Dexterity check lands in the crater without difficulty. A character who fails his landing Dexterity check must make a Reaction Speed sheck. If that check is good, he has a very rough

landing, but nothing is damaged. If that check fails, he crashes, destroying his pod and all its equipment. The character inside the pod suffers 20 points of damage, but his spacesuit it not damaged.
   A character whose pod is destroyed is stranded on Europa. If the players don't think of a way to rescue a stranded charac- ter, Tanya radios the following suggestions. The stranded character can ride back in the Discovery's two-man pod, if there is only one other person in it. Also, a stranded character can be tied to the outside of a pod for the ride back to the Leonov. If a character is tied to a pod, all that pod's equipment must be abandoned.

Continue with section 10.4, 10.5, or 10.6.

10.4
MAGNETIC FIELD DETECTED

The meteor in the lowest chamber has a very strong magnetic field. Coincidentlly, the magnetic field resembles that of the monolith discovered on Earth's moon.

REMOTE PROBE

When the probe enters the first chamber, it's instruments clearly show that it is directly over the source of the magnetic

LEFT. Possible evidence
of life is detected on
Europa, a Jovian
moon.

FAR LEFT. A workpod
travels to Europa on an
exploration mission.

field. The probe is pulled down toward the floor. Uri can still control it, but with great difficulty. When the probe leaves the cave, go to section 10.7.

MANNED EXPEDITION

As characters descend into the cave's lower chambers, the tug of the magnetic field becomes stronger. When they enter the lowest chamber, all iron and steel equip-


TABLE 7. EXPEDITION EQUIPMENT

(Items marked with an asterisk contain enough iron or steel to be attracted to the magnetic meteor in section 10.4.)

Geiger Counter*: detects and identifies    radiation.
Magnetic Tracer*: detects and locates    magnetic sources.
Computer Link: links the workpod's equip-    ment to the Leonov's computers (or HAL)    and allows the computers to analyze data    from the equipment.
Radio Tracer*: detects and locates radio    sources.
Vacuum Thermite: produces extreme heat    when detonated.
Winch Cable*: 25 meters of cable capable of    supporting 10 tons.
Pick Axe*: chops through ice, anchor ropes,    aids climbing on ice.
Flood Lamp: illuminates a circular area 25    meters wide; comes with a stand.
Siesmograph: detects, locates, and analyzes    moonquakes.
Metal Detector*: detects and identifies    metal through solid non-metal objects.
Gravity/Mass Detector: detects and locates    high density objects and determines the    mass of objects.
Cutting Laser: burns through ice and light    metal up to three meters away.
Explosive: produces shock waves for geo-    logic tests. Makes craters up to 5 meters    across and 2 meters deep.
Spectrograph: analyzes light waves and    chemical composition of hot gases.
Infra-red Viewer: locates objects that are a    different temperature than their surround-    ings.
Chemical Analyzer: identifies the rough    chemical composition of solids, liquids,    and gases.