| 10.1 INTRODUCTION Just after the Leonov entered the Jupiter system, the
ship's sensors detected strange readings from Europa. Europa is one of
Jupi- ter's moons. Table 3 on the inside cover lists Europa's physical
data. |
A
concealed opening in the ice maze leads into the first cave chamber. That
chamber is the largest, 20 meters wide. A 3-meter-wide hole in the floor
leads down to the next chamber, only 15 meters wide. In all, there are
four chambers, one on top of another. Each leads down to the next through
a circular hole. Each chamber can only be seen from the chambers above
and below it because the holes do not line up. The second chamber is quite
dim; the lower chambers are pitch black. The bottom chamber is the smallest, only 5 meters across. The meteor that formed the cave is under the floor there, forming a mound. Through the ice, the meteor appears as a dark rectangular shape, similar to a monolith. Unknown to the characters, the cave is shelter for an unidentifiable primitive life form that resembles a gay-green mass of plants. These creatures usually live beneath the ice. Occasionally, one finds a gap in the ice and moves to the surface. One of these creatures lives in the ice maze around the cave. During the day, it lies on the ice, soak- ing up light. When darkness falls, it seeks out the shelter of the ice cave. 10.2 The Leonov carries two remote probes. See p. 22 in the
Knight Hawks Campaign Book for information about these probes. The Leonov's
probes must be controlled by an operator on the Leonov. Uri Svetlanov is
the only crew member trained to operate them. He must use his piloting
skill (increase maneuver rating) to accomplish fancy maneuvers. Other pilots
can fly the probes, but must make their skill checks with a -20 modifier.
The probe controls are in the computer bay. |
Uri can fly it to the
crator without difficulty. When the probe reaches the crater, all the Americans
and most of the Russians should gather in the computer bay to watch the
screen as the probe flies down to the surface. Uri lands the probe slowly,
near the center and asks for suggestions as to what to do next. After 10 minutes of searching, the probe's sensors lock onto strange readings, similar to those the Leonov detected. If the probe searches for the reading's source, it eventu- ally finds the ice cave. The probe can enter the first chamber, but cannot pass through the hole to the next chamber. Uri can tell this right away. If other characters persuade Uri to try to enter a lower chamber, the attempt damages the probe - its cameras are knocked out of focus and cannot be fixed. Continue with section 10.4, 10.5, or 10.6
10.3 GETTING READY See p. 30 in the Knight Hawks Campaign Book for information about workpods. The Leonov has three workpods that Max and Curnow can modify to fly to Europa, land someone, then return him to the Leonov. Before the characters can use a pod this way, Max and Curnow must spend 2 hours modifying it. There is a two-person workpod on the Discovery that can also be used. |
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