3.1
GENERAL INFORMATION
This chapter features general information about the Discovery,
including how to sal- vage it. Later sections in this chapter outline each
deck of the ship. The last section in this chapter explains how to restart
HAL, the Discover'y's computer.
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When
you start this chapter, study it and Maps 2-7 carefully. Also let your
players study the Discovery maps. Answer any questions the players have
about the normal operation of the Discovery. Be sure to explain HAL's capabilities
(see HAL Awakens, 3.11 below). Do not, however,
give the players any details about the Discovery's current condition while
on board the Leonov. |
SHIP'S NAME:
OWNER:
CAPTAIN ABOARD:
AGE:
HULL SIZE:
TYPE OF ENGINES:
NO. OF ENGINES:
FUEL CARRIED:
LAST OVERHAUL:
LAST MAINTENANCE: |
Discovery
USA
Heywood Floyd, Dr.
10 years
5
B - Ion (uses atmoic reactors)
3
Methane
A.D. 2001
A.D. 2001 |
LIFE SUPPORT CAPACITY
MAIN:
BACK-UP: |
5 crewmen
5 crewmen |
PASSENGER ACCOMMODATIONS
FIRST CLASS:
JOURNEY CLASS:
HIBERNACULA: |
none
5
5 |
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| COMPUTER LEVEL: |
6 (see programs below) |
PROGRAMS
The ship's computer is a HAL 9000, a self-aware, artificially intelligent
machine. It is capable of writing its own programs as if it were a level
6 computer specialist. HAL can write any type of program.
COMMUNICATIONS EQUIPMENT
Videocom, Intercom, Radar, Energy Sensors, Portholes, Cameras, White Noise
Broadcaster
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3.2
HOW TO REPAIR AND RESTART EQUIPMENT
The American's primary mission objective is to
salvage the Discovery, which will be a complex and sometimes dangerous
task.
Since Commander Bowman disconnected HAL and left the
Dicovery 9 years ago, the ship has been without manual or computer control.
Because most of the ship's equipment required frequent maintenance or calibration,
the Discovery is a wreck. Over the years, some of the ship's equipment
shut down, burned out, or wore out. The PCs must make extensive repairs
before the Discovery can again be fully operational.
A list of the major repair problems facing the PCs is
given in the next section, 3.3. Included in the list is a description of
each problem and the equipment that the PCs must restart or repair.
Restarting equipment takes 1 hour. To restart equipment,
the PCs should follow these steps:
- Test the equipment.
- Test and turn on the equipment's circuit breaker (in
area 17).
- Make a successful operating roll. This must be done by
an astronaut with the appropriate skill (technician or computer). Unless
otherwise noted, all equipment is level 5.
- Turn on power.
Requiring equipment takes 1 hour plus the time listed
for repairs on p.11 of the Expanded Game Rules. To repair equipment, the
PCs should follow these steps:
- Use the repair guidelines of p.11 of the Ex- panded Game
Rules. All repairs are made as though in a shop. Unless otherwise noted,
all repairs are major.
- Test the equipment.
- Test and turn on the equipment's circuit breaker (in
area 17).
- Turn on power.
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