| 8.1
FIRING THE ENGINES HAL does not want to fire the Discovery's engine. One
of his directives is to investi- gate evidence of intelligence in the Jupiter
system. Another directive is to obey the crew. Unfortunately, those directives
are in conflict now. HAL argues calmly, insisting that they stay and investigate
the mysteri- ous black spot growing on Jupiter.
FIRING THE ENGINES MANUALLY To fire the engines manually, the crew must first shut
down HAL. See Hal's Revenge, 3.12, for the ways to
disconnect HAL. Dr. Floyd may also use his remote control power-cut-off
switch, if it is installed. HAL tries to prevent characters from reaching
the circuit breaker room and his logic memory center if he suspects that
they are going to disconnect him.
PERSUADING HAL TO FIRE THE ENGINES If the crew tries to persuade HAL to fire the engines,
keep track of the time with a clock. The crew has only 10 minutes. Make
sure the players understand this.
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HAL trusts
Dr. Chandra more than the other people on board. Any convincing argument
from Dr. Chandra has a 25% chance of persuading HAL to fire the engines.
However, if Dr. Chandra lies to HAL, his chances are reduced to 10%.
If, after 8 minutes, the crew has not con- vinced HAL to launch, use Bowman Appears, 8.2, below. As soon as HAL is persuaded, Tanya orders the Americans to board the Leonov. HAL fires the engine exactly as planned. 8.2
Do not use this section if HAL was discon- nected ot persuaded
to fire the engines.
8.3
Even when the engines fire properly, there is a 40% chance
that the clamp slips off the Discovery, unless the characters aligned the
clamp during the hooup (see The Hookup,
7.2). If the clamp slips, the ships separate during the Discovery's burn.
On the low fuel course, the ships fall into Jupi- ter's atmosphere and
burn up. On the high fuel course, the Leonov follows the correct course
at only 1 hex every 2 hours.
|
the Discovery's burn,
as planned. Then the Leonov fires its engines, and travels 1 hex every
hour along the dotted line.
DEATH OF A PLANET Jupiter explodes 2½ days after the monolith disappears
or when the Leonov crosses Europa's orbit at hex "B", whichever comes first.
A shock wave burning gasses moves 2 hexes each hour out from Jupiter. If
the Leonov is not past Ganymede's orbit by the time the shock wave overtakes
it, the ship is destroyed.
A radio message is transmitted from the Dis- covery just before the shock wave over- takes it. The transmission is aimed at Earth, but can be picked up by the Leonov. If HAL is still functioning, the message is in his voice. If HAL was disconnected, the mes- sage is in Bowman's voice. The message is, "All these worlds are yours - except Europa. Attempt no landings there." The message repeats until the shock wave destroys the Discovery. |
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