| This is the second in a three-part
series of adventure modules for STAR FRONTIERSTM
science-fiction role-playing game. This module continues the adventure
begun in the module CRASH ON VOLTURNUS included in the STAR FRONTIERS
boxed set. To play this module, you must have one set of the rules for
STAR FRONTIERS role-playing game. It is strongly recommended that
CRASH ON VOLTURNUS be played before this module is played.
STOP! If you are going to be a player in this module, do not
read any firther. The rest of the information in this booklet is for use
by the referee only.
ALPHA SUBSECTION 1: REFEREE'S NOTES
Before beginning play, the referee should read this module thoroughly,
becoming familiar with the overall outline of the adventure and the details
concerning the intelligent races encountered. The referee should spend
extra time reading the "STAR FRONTIERS Briefing Update"
so that he or she can fully play the parts of the alien NPCs the player
characters will meet.
During the play of this adventure, the counters and maps included in
the STAR FRONTIERS game, as well as the large map of Volturnus included
in SF0, will be used.
This module is designed to be played by four to eight characters. If
at all possible, these should be the same characters used by the players
in the module CRASH ON VOLTURNUS.
Two sections of the module have been bound into the center of the booklet
as special pull-out sections. These sections can be removed by gently bending
back the staples in the center of the booklet, removing the sections, and
reclosing the staples. The "Alien Creature Update File" is a
complete listing of all creatures introduced in this module. The "STAR
FRONTIERS Briefing Update" contains a summary of new intelligent alien
races encountered in the module. This summary is a supplement to the data
in the STAR FRONTIERS System Brief in module SF0: CRASH ON VOLTURNUS.
The rules in ALPHA SECTION of SF0 concerning survival and movement
on Volturnus are used throughout this module.
ALPHA SUBSECTION 2:
PLAYER'S BACKGROUND
If your players have not played module SF0, read them this background
section:
| Some months ago, you were contracted by the government of Truane's
Star to journey to Volturnus, a newly claimed planet in the Zebulon star
system. Your mission was two-fold; to explore the planet, and, if possible,
to rescue the original exploration team, which had disappeared shortly
after entering the Zebulon system. Since then, your lives have been anything
but dull. |
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| Your starliner was hijacked by space pirates as soon as it entered
the Zebulon system. You barely managed to escape with your lives by boarding
a lifeboat and riding in it to Volturnus. Volturnus is a hot, inhospitable
world, and your lifeboat crash-landed in the barren Volturian desert.
You wandered through the desert for days, nearly dying of hunger and
thirst, before a band of Ul-Mor found you. (An Ul-Mor resembles an octopus
with nine tentacles. The Ul-Mor are an intelligent race of desert nomads
who ride a dinosaur called the Ioper.) After a brief, difficult attempt
at verbal communication, the Ul-Mor demonstrated their primary means of
communication. An Ul-Mor inserted its ninth tentacle into the base of your
spine, and you found yourself in direct mind-link with a member of an alien
race!
The Ul-Mor explained that although you and your people were obviously
starving, tribal law prohibits the sharing of food and water with those
who are not tribe members. However, if you were willing to undergo the
Ritual of Manhood and become tribe members, they would save you.
You accepted their offer, and journeyed across the desert into the vast
Forbidden Caverns. Shortly after entering the caverns, a cave-in separated
you from the Ul-Mor. After a perilous Journey through the caverns you escaped
and found the Ul-Mor camped nearby, waiting for you.
After allowing you to rest and recuperate for several days, the Ul-Mor
led you to The Place of True Warriors, where you would undergo the Ritual
of Manhood. Though they did not take your weapons, the Ul-Mor gave each
of you a spear and a straw dummy, then retreated to a safe distance to
watch the ritual.
Not long after, a tiger-sized creature moving at incredible speed approached
you. This creature was a quickdeath. It had a long neck ending in a hideous
head with four eyes mounted on stalks. Three small tentacles with suction
cups hung from each side, and its whole body was covered with a natural
reflective armor. Even as you studied the creature, it attacked you.
The creature was a terrible opponent, moving and striking with incredible
speed and viciousness. Despite the quickdeath's ferocity, you killed it
and were accepted as members of the Ul-Mor tribe.
The Ul-Mor then told you that they have seen people like yourselves
living with the Kurabanda, a foolish tree-dwelling race. The Ul-Mor offered
to guide you to the home of the Kurabanda.
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