ALPHA SECTION: INTRODUCTION
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This is the final module in the Volturnus series of STAR FRONTIERSTM modules, which also includes the modules CRASH ON VOLTURNUS and VOLTURNUS, PLANET OF MYSTERY. It is strongly recommended that players who have not played the previous modules should play them before beginning play of this adventure. However, this module can be played without prior play of SF 0 and SF 1. In STARSPAWN OF VOLTURNUS the player characters will face the ultimate challenge on this forbidding planet: a battle to the death with the dreaded Sathar for control of the lives of five intelligent races, and the future of an entire world! Adven- ture beckons! STOP! If you are going to be a player in this adventure, do not read any further. The rest of the material in this booklet is for the game referee only. ALPHA SUBSECTION 1: MODULE BRIEFING This module is designed for play by 4-8 player characters. If your players have not played SF 0 and SF 1, they should create new characters. The referee should use the Optional Introduc- tion section to give these characters some briefing about Vol- turnus and their mission there. If you are playing this as the conclusion to the Volturnus series, players should use the characters they used in SF 1. If one or more of your players' characters were killed by the end of SF 1, allow them to roll up new characters. These characters may appear as reinforce- ments sent by the government of Trumane's Star in response to the messages sent by the player characters during the course of play in module SF 1. They may be introduced just before play begins. In the course of this module, the player characters will meet, fight, and hopefully convince the Mechanons to join the Vol- turnus alliance against the Sathar, and then perform a special service for each of the other three races in order to persuade them to put aside their differences and unite against the com- mon foe. Finally, if they successfully complete these tasks, the player characters will lead the united forces of Volturnus into battle against the Satahr invaders. In order to referee this module, it is essential that you read it thoroughly before beginning play. Take the time to become familiar with all the maps that will be used, and with the major encounters the player characters will have. The referee must pay special attention to the ZETA SECTION of this module which is the battle with the Sathar. |
ALPHA SUBSECTION 2: PLAYER'S BACKGROUND At the end of module SF 1, the player characters learned that a Sathar battle fleet would be arriving in about two weeks to attack Volturnus. They also learned that no friendly fleet would be able to arrive in time to either help the, fight the Sathar or get them off Volturnus before the attack takes place.
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