ALPHA SECTION:
INTRODUCTION  

Bugs in the System is a challenging                        The player charactres will need a wide                    The awarding of experience points at
STAR FRONTIERS® Alpha Dawn ad-
                   range of skills, and it is essential that                      appropriate stages during the adventure
venture for 4-8 player characters. 
                             some chracters have technological skills.               has been left to the discretion of the
                                                                                        As a rough guide, player characters                        referee.
It may be fitted easily into an existing        
              should have skill levels of 3-4 in their
STAR FRONTIERS  game campaign, and
              primary skill areas (PSAs). Characters                     It is recommended that average players
the referee can use it either as a one-off,                 should not have any starship skills (as                   should receive about 21 points in total,
isolated adventure r as a starting point                   detailed in the STAR FRONTIERS Knight             poor players about 15 points and good
for furthur campaign development.                          Hawks rules.)                                                                players about 27 points.


THE VENTURI PROJECT
 

The Belnafaer system (see SYSTEM 
BRIEF) was first charted by a 
survey ship under charter by the ByChem 
Corporation. The survey noted nothing of 
interest until an atmoprobe (an unmann- 
ed, atmospheric probe) was sent into the 
upper atmosphere of the gas giant planet 
Venturi (see opposite). This not only 
reported the presence of the expected 
gases (hydrogen, helium, methane, etc.) 
but also found low concentrations of 
several bio-chemicals (including Cys- 
DiEropadyne and Meta-Trilphidone) 
which had never been encountered in 
nature before. 

Cys-DE (Cys-DiEropadyne) and Meta-TI 
(Meta-Trilphidone) are catalysts (com- 
pounds which speed up chemical react- 
ions) and are of great value in the 
manufacture of pharmaceuticals, plastics 
and bio-electronics. However, they are 
both extremely unstable and very ex- 
pensive to produce artificially. The dis- 
covery of Cys-DE and Meta-TI on Venturi 
had thus provided the ByChem Cor- 
poration with a golden opportunity to 
corner the market with a virtually limitless 
supply. 

The first problem was how to extract the 
chemicals, since they existed only in very 
low concentrations. The solution was to 
divide the operation into two stages: the 
preliminary extraction process would take 
place within the atmosphere of Venturi 
on a floating extraction platform (Jetsom); 
and purification would br carried out in 
orbit by the gas mining ship, Moneyspider, 
spinning around Snobol, one of Venturi's 
moons (see opposite). 

The second problem was secrecy, since 
many other mining operations would 
eagerly start bio-chemical extraction on 
Venturi given the chance. To keep the 
secret, Jetsom and Moneyspider are 
registered as research vessels. 

 

Jetsom (Plan VP / J/ 01) 

The extraction platform Jetsom floats like 
a hot-air ballon in the atmosphere of 
Venturi, supported by bags of gas heated 
by atomic reactors. It does not have a 
fixed position but is blown around by the 
planet's winds. It does, however, maintain 
a constant altitude. 
  
Jetsom has a distillation tower which 
extracts crude forms of Cys-DE and Meta- 
TI from the atmosphere. The platform is 
manned by two crews of four (the Alpha 
and Beta teams) who work 38-day tours 
of duty with 38-day rest periods on the 
Moneyspider. The crew are aided by a 
number of robots and serveral sapes (see 
CREATURES - Pull-out Sheet VI) pro- 
vided as part of a developmental project 
by Renouf Associates. 

 

Venturi's stormy atmosphere makes nor- 
mal radio transmission impossible, and 
so Jetsom has a subspace radio for 
communicating with the Moneyspider. 
The automated shuttles (see below) have 
normal radios and so lose touch with 
Moneyspider once they enter the atmo- 
sphere. 

Snobol & Moneyspider 
(Plan VP/S/02 & VP/M/03) 

The moneyspider is a fully-operational 
startship, but currently serves as the base 
for the Venturi Project. It whirls around 
Snobol at the end of a long cable, 
providing artificial, centrifugal gravity 
throughout the ship. An elevator runs 
along the outside of the cable between 
Snobol and Moneyspider. 

The 10-kilometer-long micro-distillation 
column ("micro-still") which purifies the 
Cys-DE and Meta-TI runs alongside the 
cable from the end nearer to Snobol. 

Inside Snobol itself are docking facilities 
for starships (area S1), and the automated 
shuttle-craft (area S4) which ferry per- 
sonnel, supplies and unrefined chemicals 
to and from Jetsom. 

The automated shuttles can only make 
the trip to or from Jetsom when Snobol is 
closest to Venturi (every 38 days). They 
use blocks of ice from Snobol as heat 
shields to avoid burning up in Venturi's 
atmosphere, and refuel at Jetsom for the 
return trip. The constant magnetic storms 
in Venturi's atmosphere occasionally 
make the shuttle-trips hazardous. 

The few starships which come to the 
Belnafaer system are usually only passing 
through. Those wich call at the project 
usually dock with Snobol when it is farthest from Venturi and either leave 
quickly or wait 38 days until the orbit again reaches its highest point. 

2 INTRODUCTION