| Introducing the Characters
This adventure takes place around the
planet Venturi in the Belnafaer star
system (see SYSTEM BRIEF - page 3),
and begins when the characters are
passing through the system as passen-
gers on a starship en route to some other
destination.
A small starship freighter belonging to a
person or company with whom the
characters have had no previous dealings
is the best kind of vessel on which to
begin the adventure. Ideally the char-
acters should be the only passengers.
Stop-off for repairs
The characters' ship will experience
engine problems when it enters the
Belnafaer system. At first Captain Akizk
on the Moneyspider will be reluctant to
allow a ship of a potentially rival company
to dock at Snobol, because of the secrecy
surrounding the Venturi Project and the
need to conceal the problems which the
Project is experiencing. his conscience
will not allow him to refuse aid to a ship in
distress, however, and so he will even-
tually allow the ship to dock in the
starship bay (area S1 - Plan VP/S/02).
The ship will arrive at Snobol on Day 72
(see the TIME CHART
- page 4), 4 days
before Snobol reaches its point of closest
approach to Venturi (see THE
VENTURI
PROJECT -
page 2). Snobol and Money-
spider are fully described in DELTA
SECTION - SNOBOL
& MONEYSPIDER
(page 18.) details of the crew are given in
CREW OF THE MONEYSPIDER (see
Pull-out Sheet - IV to V).
The Invitation
At first, Captain Akizk's desire for secrecy
means that he will allow nobody from the
freighter to leave the starship dock, and
the characters will be confined to the ship
while the crew carry out repairs. Three
days later (Day 75), Captain Akizk will
discover that the ship has passengers.
Realizing that these may be able to help
him without the need to involve a rival
company, the captain will send a message
to the ship, inviting the characters to dine
with him on the Moneyspider at 1700 hrs.
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The referee should remind the players
that it would be extremely rude to carry
any visible weapons, protective suits or
screens to a dinner engagement!
Captain Akizk will wait for the characters
in the starship dock control (area S2) at
1700 hours as arranged. With him will be
Castuss Wallorr, the Yazirian sape hand-
ler. Both will be wearing the uniform of
the ByChem Corporation. These uniforms
are actually civilian skeinsuits, and each
has a vibroknife in a concealed pocket
(see Uniforms
- Pull-out Sheet IV).
Akizk and Castuss will conduct the char-
acters speedily to the Moneyspider via
the transport tube and elevator (area L3).
When they reach the Moneyspider, the
captain will invite the characters to his
cabin (area M5b - Plan VP/M/03), and
Castuss will leave.
Dinner
Dinner will be a simple but elegant meal.
During the meal, Captain Akizk will
explain the workings of the Venturi
Project, asking that the characters treat
the information as being strictly con-
fidential. The referee should use the
information in the SYSTEM
BRIEF (page
3) and THE VENTURI
PROJECT (page 2)
during this conversation. Akizk has ab-
solutely no knowledge of the Matrix and
no hint of its existence should be given to
the players.
After dinner, the Captain will assume a
graver expression and tell the characters
that the Venturi Project is close to
complete failure.
Akizk will tell them as much as he knows
about the disaster on Jetsom and the
events before and after it. The referee
should use the TIME CHART
(page 4)
and the information in BUGS
IN THE
SYSTEM
(page 3) for this conversation,
remembering that Akizk has no detailed
information about the events on the platform.
He knows about the minor faults which
occurred before the crew change-over,
and can guess at the fate of Parl Kiopta
and the shuttle, but he has only the
following garbled, subspace radio mess-
age transmitted during the magnetic
storm (he will play a recording of it to the
characters) to tell what happened:
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"...calling Moneyspider, Jetsom...
Money-
spider... a major electro-magnetic storm
with... failure in... have gone crazy
... hold on much longer... into freeze
field but... Akord thought she knew...
can't find her..."
The disaster has left the Moneyspider
with only sex crew, including the captain;
barely enough to run the ship and far too
few to mount any further rescue/salvage
attempts.
The Moneyspider's sensors show that
Jetsom has not broken up and is holding a
stable position. The ship's heat-sensing,
infra-red detectors also show that the
buoyancy bags and distillation column
are still working, which means that the
atomic reactors are still providing power.
It is, therefore, possible that some of the
crew have survived, making speed vitally
important.
The Offer
Once the characters fully understand the
situation, Captain Akizk will ask for their
help in saving the Venturi Project from
disaster. Their task would be: to descend
to Jetsom the next morning (0500 hrs,
Day 76) at the time of Snobol's closest
approach to Venturi; restore the plat-
form's systems to working order; rescue
any survivors of the disaster; and bring
back as many tanks of crude bio-chemical
as possible at the next close approach of
Snobol 38 days later (day 114).
The following are Captain Akizk's terms:
1. The characters should not return to
the freighter but should remain
on the
Moneyspider occupying the empty
ca-
bins (areas M16, M17, M20 and M22)
until it is time to descend to Jetsom.
Any baggage which the characters
have on the freighter will be trans-
ferred to the Moneyspider.
2. The entire incident must be kept secret
by the characters after that leave
the
Belnafaer system. The crew of the
starship freighter will be told
that the
characters have accepted jobs with
the ByChem Corporation and will
not
be continuing their journey. After
the
mission, transport from Belnafaer
will
be provided for the characters.
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