M/MT
If, at any time, characters open the access
panel to the M/MT (maintenance) com-
puter in the workshop (M8), the AUD-la
engine maintenance robot (Pull-out Sheet
V) has orders to enter the room through
the airlock (M9) carrying two radioactive
fuel rods. The robot will ignore any orders
which the characters give it, and will
follow them around the room, concen-
trating on anyone near the computer. The
robot cannot move to any other deck. Any
unprotected character within 2 meters of
the robot will suffer 5 points of radiation
damage per turn (see Radiation
Damage
- page 11): 1 from the robot itself, plus 2
from each of the rods. Actually touching
the robot or rod will cause an additional
2 points per turn. There is nothing in the
appearance of the robot of the rods to
suggest that they are radioactive (the rods
look like metal bars), but the referee
should inform the player characters of the
symptoms they experience (dizziness etc.)
as they suffer radiation damage.
So long as the robots concerned remain
operative, these defenses will remain in
effect even if Baralou is destroyed.
The Action
Ev1. Arrival at Snobol
On arrival back at Snobol on day 114 (see
the TIME CHART
- page 4), the char-
acters will be greeted over the shuttle
foyer intercom (S5) by the excited but very
relieved voice of Captain Akizk. He will
congratulate them on their survival and
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ask them to come to his office
(M5a) to
report to himself, Baralou and Ellen
Coopermann.
Captain's Death
Baralou will realize that she must prevent
the captain (the only person aboard who
knows that she is a robot) from finding out
about the Matrix. While the characters
are in the elevator (L3), Baralou will kill
the captain in his cabin (M5b). She will
make the murder look like a suicide by first
tranquilizing him with a doze grenade,
shooting him at close range with his own
laser pistol, then putting the gun in
his hand.
To incriminate Ellen (the engineer), Bara-
lou will smear a little graphite lubricant
on the pistol. The referee should make a
secret intuition check for each player
character who examines the pistol to see
if the lubricant is noticed.
Before returning to her cabin, Baralou
will use the captain's Term-12 terminal to
type a "suicide note", leaving it displayed
on the screen:
There can be no life
without honor
and loyalty to the company. The
outsiders are returning from Jetsom
and everything will be revealed.
There is but one thing to do.
Akizk
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Discovery
The characters will arrive at the captain's
suite (M5) just as Ellen Coopermann is
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hurrying out after discovering
Akizk's
body. If they wish, the characters can look
inside the captain's room while she alerts
Baralou.
The circumstances of the captain's death
(he seemed very glad that the characters
had returned, for example) should be
enough to make the player characters
suspect that it was not suicide. If,
however, they do not seem suspicious,
the referee should make an intuition
check for the most intuitive character. If
the check is failed, the character will
simply notice a strange smell in the air. If
the check is successful, the character will
recognize it as doze gas.
Meeting
As a second in command, Ellen will insist
that it is her duty to take over the running
of the ship, and will call a meting of
everybody aboard to discuss events.
The meeting will be held in the common
room (M25). Ellen will inform the crew
that the captain has killed himself and
that she has taken command. Then she
will ask the characters to describe what
took place on Jetsom. If the characters
tell the others about the Matrix, Ellen will
be highly skeptical, Baralou will express
cautious interest, Daqor Klarr will start to
grumble about "getting back at the
thing", Fiator Geauis will look scared, and
Castuss Wallorr will say that he never did
trust "tin boxes". One of the player
characters will overhear Castuss mutter,
"It's a good thing 'Frosty' isn't in com-
mand", and "I'll make sure we've got a
way out".
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