22                       
Standard Features 

Structural Points 

The hatches, doors and walls of the 
Snobol/Moneyspider installation have 
the same structural points as those on 
Jetsom (see page 12). 

Airlocks & Hatches 

On Snobol/Moneyspider, airlock hatches 
have automatic locks. As long as one 
hatch into an airlock is open, any others 
are automatically locked (level 3 lock). 

The hatches on Snobol and Moneyspider 
have the same environment indicator 
panels as those on Jetsom (see page 12). 
In addition, all hatches which open into 
vacuum have a flashing "DANGER: 
VACUUM" warning sign. On the Money- 
spider, where the artificial gravity can 
fling characters off the ship (see Lost in 
Space - page 23), the warning signs on all 
the external hatches say "DANGER: 
VACUUM & NON-ZERO GEE". 

Each airlock on the Moneyspider has a 
locker containing eight space suits (two 
for each of the major races.) 

Intercoms 

Every room on Snobol and the Money- 
spider has an intercom panel from which 
any other room may be called. 

Vacuum 

Snobol and the Moneyspider are sur- 
rounded by the vacuum of interstellar 
space. Detailed rules for dealing with 
decompression are given in the Star 
Frontiers® Knight Hawks rules (page 
36) but, unless they are very foolish, 
characters should not be exposed to this 
danger during this adventure. If they are,  
the referee should follow the simple rule 
that any character exposed to total 
vacuum will die in 1 turn. 

SNOBOL 

Snobol is composed of frozen water (ice) 
and carbon dioxide at -140°C. The cham- 
bers which have been excavated along 
Snobol's axis (the Starship Dock and the 
Shuttle Dock), gain no artificial gravity 
rom its rotation, and since Snobol has no 
noticeable gravity ot its own, both have 
zero-G. 
 

Transport Tubes 
Envt: P = Std; T = 15; O = Std; G = 0-0.2 

Passengers (up to five at a time) are 
carried between boarding points in self- 
propelled capsules (each tube has one) at 
100 meters per turn. Each boarding point 
has a "call" button to summon the 
capsule. 

Starship Dock 

S1. Docking Chamber 
Envt: P = 0; O = Nil; G = 0 

The starship dock is a huge, unpress- 
urised, artificial ice-cave. It has two 
docking bays, each of which can accomo- 
date the largest of starships. Ships are 
guided in by navigation beacons around 
the open mouth of the dock. 

S2. Dock Control 
Envt: P = Std; T = 15; O = Std; G = 0 

Starships in the dock are connected to 
this room by hydraulically powered, flex- 
ible docking tubes. When connected to a 
ship's airlock, the tubes are pressurized 
and heated, otherwise they are open to 
vacuum. Characters can move along the 
tubes and around this room by means of 
hand-holds. 

Pipes running alongside the docking 
tubes allow ships to be refueled (with 
hydrogen). Refueling, and the move- 
ments of the docking tubes, are controlled 
from this room. 

Shuttle Dock 

S3. Ice Mine 
Envt: P = 0; O = Nil; G = 0 

This is an unpressurized artificial cham- 
ber cut into Snobol. The ice here is cut 
into specially shaped blocks by the HKK- 
R2 ice-cutter robot (see ROBOTS - pull- 
out Sheet V). These are then ferried to the 
shuttle dock and used as heat shields for 
shuttles descending to Venturi. 

S4. Docking Chamber 
Envt: P = 0; O = Nil; G = 0 

The shuttle dock is an unpressurized 
artificial chamber with a central docking 
jetty (see S5) at which up to four 
automated shuttle craft can dock at once. 
 

The shuttles are guided into the dock by 
navigation beacons around the entrance, 
and are fueled from large, pressurized 
oxygen and hydrogen tanks at one side of 
the dock. 

S5. Foyer/Docking Jetty 
Envt: P = Std; T = 15; O = Std; G = 0 

The two transport tubes open onto a 
simple foyer which leads to a tunnel 
running the length of the docking jetty. 
Characters can move in the foyer and 
tunnel by means of hand-holds. 

There is a life-support unit here which 
maintains the temperature and oxygen 
levels in this room, as well as in the 
transport tubes and the starship dock 
(S2). There are also the Term-9 computer 
terminal and the M/SD (Snobol Dock) 
computer which controls the life-support 
unit and the HKK-R2 robot. 

"MICRO-STILL" 

The cable between Snobol and Money- 
spider provides an ideal mount for the 
10-kilometer-long, low-gravity micro-dis- 
tillation column ("micro-still") which ex- 
tracts pure Cys-DE and Meta-TI from the 
crude chemical shipped up from Jetsom. 
The pure bio-chemicals are collected at 
the distillation column control center at 
the top of the column (the end nearest 
Snobol). Snobol's spin gives an artificial 
gravity of one fifth normal (0.2g; see AD 
- page 20) here. "Up" is towards the 
center of Snobol. 

L1. Foyer and Control Room 
Envt: P = Std; T = 15; O = Std; G = 0.2 

The transport tubes and hatch from the 
elevator (L3) open into a foyer/corridor. 
The hatch opens into vacuum when the 
elevator is not in the bay beyond. The 
security door between the foyer and 
control room has a level 3 lock. 

The control room contains the Term-8 
computer terminal, the M/CR (chemical 
refining) computer (behind a panel 
labeled "COMP.M/CR"), and a life- 
support unit controlled by the M/CR/LS 
(life-support) program. The terminal 
allows manual control of the distillation 
column and the life-support manual 
control unit which are otherwise con- 
trolled by the M/CR computer. The life- 
support unit serves only areas L1 and L2. 
 

SNOBOL (area S1-5)/MICRO-STILL (area L1)