24                       
a small, maintenance workshop. Repairs 
carried out here do not suffer from the 
chance of breaking down which applies to 
repairs "in the field" (see AD - page 11). 

There are two external hatches here, 
leading to workpods (one-man, self pro- 
pelled, short-range space craft, used for 
carrying out repairs in space). Both 
hatches have warning signs (see Airlocks 
& Hatches - page 22). If any character 
enters a workpod and attempts to operate 
it, a warning sign will flash inside the pod: 
"EXTREME DANGER: Pod Unsuitable For 
Use Except In Zero-Gee). If the character 
persists, the pod will fall away from the 
ship and the character will be killed (see 
Lost in Space - page 23). 

At one side of the room is the Term-5 
computer terminal. Nearby is the M/MT 
(Maintenance) computer. 

M9. Airlock 
Envt: P = Std; T = 25; O = Std; G = 1; R = 0(1) 

This standard airlock (see page 22) pro- 
tects the crew against the radiation in the 
engines and access corridors (M10). A 
locker in the airlock contains eight ins- 
suits (see Pull-out Sheet VI - two for each 
of the major races). While the hatch 
leading to area M10 is open, unprotected 
characters in the airlock will suffer 1 
point of radiation damage (see page 11) 
per turn. 

M10. Engines & Access Corridors 
Envt: P = Std; T = 25; O = Std; G = 1; R = 1 

Characters without special spaceship 
engineering skill (see Skills - Pull-out 
Sheet IV) will not understand the work- 
ings of the engines, and cannot repair, 
operate or modify them. In this area, 
unprotected characters will suffer 1 point 
of radiation damage (see page 11) per 
turn. The AUD-la engine maintenance 
robot (see Pull-out Sheet V) is here. 

Deck 5: Sick Bay/Strongroom 

M11. Lobby 
Envt: P = Std; T = 20; O = Std; G = 1 

There is a concealed video-camera in the 
lobby, operated by the M/MN/IS (instal- 
lation security) program, which notifies 
the DB-0 robot in the security room (M14) 
of events. 

M12. Airlock (see page 22) 
Envt: P = Std(0); T = 20(N/A); O = Std; G = 1 
 

M13. Sick-Bay 
Envt: P = Std; T = 20; O = Std; G = 1 

The sick bay has all the equipment 
needed by characters with medical skill 
to heal sick or wounded characters. There 
are four recovery couches (each with a 
freeze field), and equipment and supplies 
equivalent to 10 medkits (see AD - page 
45). In a corner of the room is a general 
access computer  terminal (Term-12). The 
sick bay does not count as a hospital for 
the purposes of curing radiation damage, 
turning off freeze-fields, etc. 

M14. Security Room 
Envt: P = Std; T = 20; O = Std; G = 1 

Both security doors into this room have 
level 3 locks. The DB-0 security robot (see 
Pull-out Sheet V) is normally here. 

M15. Strongroom 
Envt: P = Std; T = 20; O = Std; G = 1 

This room houses the M/MN (Main), 
M/GL (General) and M/LS (Life-support) 
computers. There are 10 chemical storage 
tanks (identical to those on Jetsom - area 
E5) in a rack against one wall. Five are 
labeled "PURE Cys-DE" and the other 
five "PURE Meta-TI". Two of each type 
are full of their respective chemicals. The 
others are empty. Releasing the gas has 
the same cooling effects as the crude gas 
(see Jetsom -area E5) but pure Cys-DE is 
an S6/T15 toxin. Meta-TI is non-toxic. 

Deck 6: Accommodation 

M16-23. Cabins 
Envt: P = Std; T = 20; O = Std; G = 1 

The crew cabins are relatively simple in 
their furnishings, containing only beds, 
chairs, a table and lockers. The decoration 
of the rooms and the personal possess- 
ions in them reflect the occupations, 
races and personalities of their occup- 
ants. The rooms of the Jetsom team 
members (M16-19) are used alternately 
by corresponding members of the two 
teams. The officers' cabins (marked with 
*) have private WC/showers. 

Jetsom Team Members' Cabins. 
M16 *(unoccupied). Team Leaders: Nim- 
brus Hool (Dralasite, dead) and Deed 
Fengall (Yazirian, in freeze field - Jetsom 
area B2). 
M17 (unoccupied). Computer Operators: 
Midge Arma (Human, dead) and Akord 
Zon (Vrusk, dead). 
 

M18 (occupied). Technicians: Daqor L. 
Klarr (Vrusk) and Hal Sinclair (Human, 
dead). 
M19 (occupied). Sape Handlers: Castuss 
Wallorr (Yazirian) and Atata Myera (Yaz- 
irian, dead). 

Moneyspider Crew Cabins. 
M20 *(unoccupied). 2nd Officer: Parl 
Kopta (Human, dead). 
M21 *(occupied). Chief Engineer: Ellen 
Coopermann (Human). 
M22 (unoccupied). Astrogator's Assist- 
ant: Tak-Arbork (Vrusk, dead). 
M23 (occupied). Technician: Fiator Gea- 
uis (Dralasite). 

M24. Galley 
Envt: P = Std; T = 20; O = Std; G = 1 

Contains a food and drink processor/ 
dispenser, cutlery and utensils. 

M25. Common Room 
Envt: P = Std; T = 20; O = Std; G = 1 

M25a. Main Area.  Parts of this re- 
creation area can be partitioned off with 
moveable screens, and there are facilities 
for watching films, and playing computer 
games and sports. The GLLR-5 recreation 
robot (see Pull-out Sheet V) is normally in 
this room, and there are two general 
access (Term-12) computer terminals. 

M25b. Stores. Sports equipment, film 
tapes and so on, that are used in the 
common room are stowed here. 

Deck 7: Life-Support 

M26. Life-Support 
Envt: P = Std; T = 20; O = Std; G = 1 

Contains life-support units #1 and #2. 
Unit #2 has a manual override switch (see 
Life-Support Systems - page 9). 

M27. Airlock (see page 22) 
Envt: P = Std(0); T = 20(N/A); O = Std; G = 1 

M28. Life Boat. Identical to M2. 

Deck 8: Cargo Control 

M29. Cargo Control 
Envt: P = Std; T = 20; O = Std; G = 1 

Contains the control panel for the mech- 
anical cargo pod grab. The pods still on 
the ship are either empty or else contain 
life-support supplies. 
 

MONEYSPIDER (areas M9-29)