a small, maintenance workshop.
Repairs
carried out here do not suffer from the
chance of breaking down which applies to
repairs "in the field" (see AD - page 11).
There are two external hatches here,
leading to workpods (one-man, self pro-
pelled, short-range space craft, used for
carrying out repairs in space). Both
hatches have warning signs (see Airlocks
& Hatches
- page 22). If any character
enters a workpod and attempts to operate
it, a warning sign will flash inside the pod:
"EXTREME DANGER: Pod Unsuitable For
Use Except In Zero-Gee). If the character
persists, the pod will fall away from the
ship and the character will be killed (see
Lost in Space -
page 23).
At one side of the room is the Term-5
computer terminal. Nearby is the M/MT
(Maintenance) computer.
M9. Airlock
Envt: P = Std; T = 25; O = Std; G = 1; R = 0(1)
This standard airlock (see
page 22) pro-
tects the crew against the radiation in the
engines and access corridors (M10). A
locker in the airlock contains eight ins-
suits (see Pull-out Sheet
VI - two for each
of the major races). While the hatch
leading to area M10 is open, unprotected
characters in the airlock will suffer 1
point of radiation damage (see
page 11)
per turn.
M10. Engines & Access Corridors
Envt: P = Std; T = 25; O = Std; G = 1; R = 1
Characters without special spaceship
engineering skill (see Skills
- Pull-out
Sheet IV) will not understand the work-
ings of the engines, and cannot repair,
operate or modify them. In this area,
unprotected characters will suffer 1 point
of radiation damage (see
page 11) per
turn. The AUD-la engine maintenance
robot (see Pull-out Sheet
V) is here.
Deck 5: Sick Bay/Strongroom
M11. Lobby
Envt: P = Std; T = 20; O = Std; G = 1
There is a concealed video-camera in the
lobby, operated by the M/MN/IS (instal-
lation security) program, which notifies
the DB-0 robot in the security room (M14)
of events.
M12. Airlock (see page
22)
Envt: P = Std(0); T = 20(N/A); O = Std; G = 1
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M13. Sick-Bay
Envt: P = Std; T = 20; O = Std; G = 1
The sick bay has all the equipment
needed by characters with medical skill
to heal sick or wounded characters. There
are four recovery couches (each with a
freeze field), and equipment and supplies
equivalent to 10 medkits (see AD - page
45). In a corner of the room is a general
access computer terminal (Term-12). The
sick bay does not count as a hospital for
the purposes of curing radiation damage,
turning off freeze-fields, etc.
M14. Security Room
Envt: P = Std; T = 20; O = Std; G = 1
Both security doors into this room have
level 3 locks. The DB-0 security robot (see
Pull-out Sheet V) is
normally here.
M15. Strongroom
Envt: P = Std; T = 20; O = Std; G = 1
This room houses the M/MN (Main),
M/GL (General) and M/LS (Life-support)
computers. There are 10 chemical storage
tanks (identical to those on Jetsom - area
E5) in a rack against one wall. Five are
labeled "PURE Cys-DE" and the other
five "PURE Meta-TI". Two of each type
are full of their respective chemicals. The
others are empty. Releasing the gas has
the same cooling effects as the crude gas
(see Jetsom -area E5)
but pure Cys-DE is
an S6/T15 toxin. Meta-TI is non-toxic.
Deck 6: Accommodation
M16-23. Cabins
Envt: P = Std; T = 20; O = Std; G = 1
The crew cabins are relatively simple in
their furnishings, containing only beds,
chairs, a table and lockers. The decoration
of the rooms and the personal possess-
ions in them reflect the occupations,
races and personalities of their occup-
ants. The rooms of the Jetsom team
members (M16-19) are used alternately
by corresponding members of the two
teams. The officers' cabins (marked with
*) have private WC/showers.
Jetsom Team Members' Cabins.
M16 *(unoccupied). Team Leaders: Nim-
brus Hool (Dralasite, dead) and Deed
Fengall (Yazirian, in freeze field - Jetsom
area B2).
M17 (unoccupied). Computer Operators:
Midge Arma (Human, dead) and Akord
Zon (Vrusk, dead).
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M18 (occupied). Technicians:
Daqor L.
Klarr (Vrusk) and Hal Sinclair (Human,
dead).
M19 (occupied). Sape Handlers: Castuss
Wallorr (Yazirian) and Atata Myera (Yaz-
irian, dead).
Moneyspider Crew Cabins.
M20 *(unoccupied). 2nd Officer: Parl
Kopta (Human, dead).
M21 *(occupied). Chief Engineer: Ellen
Coopermann (Human).
M22 (unoccupied). Astrogator's Assist-
ant: Tak-Arbork (Vrusk, dead).
M23 (occupied). Technician: Fiator Gea-
uis (Dralasite).
M24. Galley
Envt: P = Std; T = 20; O = Std; G = 1
Contains a food and drink processor/
dispenser, cutlery and utensils.
M25. Common Room
Envt: P = Std; T = 20; O = Std; G = 1
M25a. Main Area. Parts of this re-
creation area can be partitioned off with
moveable screens, and there are facilities
for watching films, and playing computer
games and sports. The GLLR-5 recreation
robot (see Pull-out Sheet
V) is normally in
this room, and there are two general
access (Term-12) computer terminals.
M25b. Stores. Sports equipment, film
tapes and so on, that are used in the
common room are stowed here.
Deck 7: Life-Support
M26. Life-Support
Envt: P = Std; T = 20; O = Std; G = 1
Contains life-support units #1 and #2.
Unit #2 has a manual override switch (see
Life-Support Systems
- page 9).
M27. Airlock (see page
22)
Envt: P = Std(0); T = 20(N/A); O = Std; G = 1
M28. Life Boat. Identical to M2.
Deck 8: Cargo Control
M29. Cargo Control
Envt: P = Std; T = 20; O = Std; G = 1
Contains the control panel for the mech-
anical cargo pod grab. The pods still on
the ship are either empty or else contain
life-support supplies.
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