| THE SHUTTLE
The shuttle which the characters will use
is the last one in the Snobol shuttle dock
(area S4). It is fully automated and cannot
be piloted manually, except to choose the
destination. The options are "Jetsom",
"Snobol" and "Low orbit, EMERGENCY
ONLY". The last option was fitted by Ellen
Coopermann on Day 75 (see Preparation
- page 7). There is also a small panel of
indicator lights, a radio, a radar screen
and two view ports. Prior to departure, the
shuttle has a huge block of ice (from the
ice cavern - area S3) fitted to its front end
as a heat-shield. The shuttle has ten
couches for passengers, and room to
stow equipment. There is also a rack for
tanks of crude bio-chemicals from Jetsom.
This shuttle was used by the returning
Beta team on Day 38 and its computer is
infected by the Matrix.
Descent to Jetsom
Early on Day 76, the characters will be
taken to the shuttle dock (area S4). Their
equipment will have been stowed already.
The shuttle will leave at 0500 hrs.
The descent to Jetsom takes 2 hours.
During this time the shuttle's computer
will be occupied in guiding the ship, and
the characters will not be able to consult
the Jetsom data file in the computer's
memory (see The Offer
- page 6). So long
as the shuttle is inside Venturi's atmos-
phere, no radio communication with
Moneyspider is possible (see Jetsom
-
page 2).
When the shuttle is deep inside Venturi's
atmosphere and has slowed down suffi-
ciently, the remains of the heat-shield are
ejected and the characters will be able to
use the view ports as the craft files
towards Jetsom. The shuttle is on the
daylight side of the planet and the
characters will see the scudding clouds of
Venturi by the feeble light of Belnafaer.
Half-an-hour before it reaches Jetsom,
the shuttle will pass through a small
electromagnetic storm. The characters
will feel a strange prickling sensation as
there is a rapid build-up of static electricity
inside the shuttle and the electronic
equipment will stop working for about
half a minute.
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Most of the electronic equipment
will
return to normal after this time, but the
Matrix infection in the computer will have
erased most of the Jetsom data file,
leaving only the information shown on
the outside of the Module Folder. The
Matrix will have no other effect on the
computer. The information lost cannot be
restored.
Minutes later, the Jetsom platform will
come into view. The shuttle will approach
it quite quickly, but the characters will be
able to see the shuttle in the other dock
(area D3) and will catch a glimpse of the
damage caused by the external main-
tenance robot (area F2).
After the shuttle has docked, a light on
the panel, labeled "Warning: Autore-
fueling Malfunction" will begin to flash.
This is because the fuel line to the shuttle
dock has broken. The shuttle cannot leave
until it is refueled (see area A2).
THE PLATFORM
The Jetsom atmospheric bio-chemical
extraction platform (see Plan VP/J/01)
floats in the very cold hydrogen atmos-
phere of Venturi, supported like a hot-air
balloon by huge buoyancy bags of heated
hydrogen. It does not have a fixed position
relative to the planet, but is blown around
by Venturi's winds which gust at up to
2000 km/hr and seldom at less than 500
km/hr. It is, however, kept level and
maintained at a constant altitude. At this
altitude, Jetsom's gravity is a little greater
than normal 91.25g). If they wish, referees
may take account of this during the
adventure (see AD - page 20).
At Jetsom's altitude, the temperature of
the atmosphere is about -120°C, and the
pressure is only slightly above normal for
the major races. The gas in the buoyancy
bags is kept at -55°C. This is hot in
comparison with the atmosphere, but
extremely cold by ordinary standards.
The most important part of the Jetsom
platform is the central, 184-meter-high,
gas distillation column which extracts an
impure form of the chemicals Cys-DE and
Meta-TI from Venturi's atmosphere. The
crew and their sape assistants live and
work in insulated, modular compartments
supported on a frame which extends
outwards from the column, and which
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also supports the shape of the
buoyancy
bags. Living conditions for the crew are
maintained by life support systems pro-
viding air and warmth.
There are six crew compartment modules
(A to F) which radiate from the distillation
column like slices of a cake. Modules A
and D contain docking facilities for
shuttle craft; B contains the crew's
quarters; C has the maintenance facil-
ities; E has the distillation control room,
the main computers and life-support; and
F contains stores.
At the bottom of the distillation column (in
area E7) are the reactors which provide it
with heat, generate power for the platform
and heat the buoyancy bags. Around the
distillation column, 92 meters above the
main part of the platform, is an observation
gallery (E8). An elevator (E6) provides
access to the reactor room and gallery.
The "Bug"
The circuitry of computers, robots and
other electronic devices is an ideal home
for the Matrix (see Disaster
on Jetsom
- page 3), and it has infected the electrical
systems of Jetsom (computers, robots
etc.). The MAtrix acts like an electronic
virus, and has spread across the circuits,
often with alarming and dangerous eff-
ects on their programming! The circuits
themselves are not affected, however,
and it is relatively easy to remove the
Matrix's effects temporarily (see Defeat-
ing the
Matrix - page 9).
Just like a virus, the Matrix is infectious. It
can spread from device to device simply
by latching on to the electrical impulses
which flow between them.
The Disaster
The Matrix had been present in Jetsom's
electronic systems for some time before it
caused the disaster (see Disaster
on
Jetsom
- page 3) and had, up to then,
caused only minor problems to the crew.
However, during a magnetic storm (on
Day 43), when the systems were under
maximum strain, the Matrix produced
some sudden system failures, particularly
in the life-support systems, resulting in a
dangerous drop in temperature.
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