| Skills
Some of the crew of the Moneyspider
have skills which are specifically con-
cerned with the running of space-going
vessels:
Piloting: which allows a character to pilot
a space vessel.
Astrogation: which allows a character to
navigate a space vessel.
Engineering: which allows a character to
maintain the complex machinery of a
space vessel (particularly the engines).
These skill are fully described in the
STAR FRONTIERS® Knight Hawks game
rules. They should not affect the course of
this adventure, however, and are included
in the character descriptions for the sake
of completeness only.
MAJOR NPCS
Uniforms
The uniform of the ByChem Corporation
is a neat, grey, one-piece overall. It is
plain except for a thick blue braid running
along the outer edges of the sleeves and
legs, and a patch on the chest showing
the wearer's name and rank. The uni-
forms are civilian skeinsuits, indistin-
guishable from normal clothing. The
braiding can also conceal a vibroknife
inside a special pocket.
Weapons
Each crewmember has two sets of wea-
pons listed in his or her statistics. The
"Normal" weapons are those carried at
all times. The "Emergency" weapons are
those which the crew will carry in case of
emergency, and the place where the
weapon is kept is given in brackets. If
necessary, the crew will use any weapon
which comes to hand.
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AKIZK TAARK KASS - Captain
RACE: Vrusk (male)
STR/STA 35/45
PS 2
DEX/RS 65/65
IM 7
INT/LOG 50/40
RW 33
PER/LDR 55/71
M 33
Special Abilities: Ambidexterity, Compre-
hension (21%)
SKILLS: (Technological PSA)
Computer 2
Psycho-social 1
Robotics 2
Medical 1
Technician 6
Beam weapons 3 (63%)
Piloting 4
Melee weapons 2 (53%)
Engineering 2
Projectile weapons 1 (43%)
Weapons: Normal - vibroknife, 20 SEU (in
uniform); Emergency - laser pistol & 20
SEU clip (M5b)
Defenses: Uniform, A/S implant.
Description: Akizk is a middle-aged,
male Vrusk with many years service to
the ByChem Corporation. He is deter-
mined to make the Venturi Project a
success, and deeply regrets the loss of
the Alpha team and rescue party. He
knows that Baralou is a robot (see
below),
and knows all the security passwords.
BARALOU Ap-REAVERCHAN
Astrogator
TYPE: Cybernetic robot (Yazirian - Female)
BODY/LEVEL: anthropomorphic (Yazirian)/6
MOVE NORM/MAX: Limbs 10/30
LIMBS: 2 arms with Yazirian-type "wings"
PROGRAMS: Attack/defense, security lock,
computer link, and special (see
below)
PARABATTERY: type 2
STA & DEFENSES: 100; uniform, A/S
implant, albedo screen
WEAPONS: Limbs (DM 2 x 2d10), built-in
armament (see below)
or other weapons
ATT 90; IM 9; RS 90
SPECIAL ABILITIES: infra-red vision
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Weapons: Normal - vibroknife
20 SEU (in
uniform), built-in armament (see below).
Defenses: Uniform, A/S implant, built-in
albedo screen (see below).
Description: Baralou
has the appearance
of a young, female Yazirian, but is actually
a highly sophisticated cybot. Only the
captain knows that she is a robot; the
others regard has as one of the crew. Like
all cybots she is a combination of organic
and mechanical components. Unlike nor-
mal robots, however, her special bio-
electronic circuits give her a limited
intelligence (INT/LOG 25/75), and the
ability to perform the functions of an
astrogator at level 4. She has no other
skills, however, and her artificial per-
sonality (PER/LDR 25/20) is poorly dev-
eloped. Baralou's cold curt manner has
earned her the nickname "Frosty".
Baralou can use any weapon which
comes to hand, but also has the following
built-in weapons and defenses:
- right hand: sonic disruptor (50 SEU
powerpack)
- left hand: laser pistol (50 SEU power-
pack)
- Albedo screen (50 SEU powerpack).
To simulate Yazirian night vision, Baralou
has built-in infra-red goggles.
CASTUSS WALLORR
Sape Handler (Jetsom Team Beta)
RACE: Yazirian (male)
STR/STA 61/45
PS 4 (+3)
DEX/RS 35/45
IM 5
INT/LOG 45/35
RW 18
PER/LDR 37/25
M 31
Special Abilities: Battle rage (10%),
Gliding, Night vision.
SKILLS: (Biosocial PSA)
Melee weapons 2 (51%) Environmental
3
Martial Arts 3 (61%)
Medical 2
Psycho-social 4
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