Weapons: Normal - vibroknife, 20 SEU (in 
uniform); stunstick, 20 SEU (for con- 
trolling sapes); Emergency - sonic sword 
20 SEU (M19). 
Defences: Uniform, A/S implant 

Description: Castuss is a young, mus- 
cular Yazirian assigned to the Venturi 
Project by his employers, Renouf Asso- 
ciates, who breed sapes (see SAPE - Pull- 
out Sheet VI). He dislikes robots and 
computers, and, given the chance, he will 
talk for hours about the advantages of 
sapes over "soulless tin-boxes". 

DAQOR L. KLARR 
Crewman (Jetsom Team Beta) 
RACE: Vrusk (male) 

STR/STA    35/45     PS 2 
DEX/RS       55/45     IM 5 
INT/LOG     40/50     RW 28 
PER/LDR     35/45     M 28 

Special Abilities: Ambidexterity, Com- 
prehension (15%) 

SKILLS: (Military PSA) 

Beam weapons 2 (48%)        Computer 1 
Melee weapons 2 (48%)       Robotics 3 
Demolitions 1                         Technician 1 

Weapons: Normal; - vibroknife, 20 SEU (in 
uniform); Emergency - laser pistol, 20 
SEU (M18) 
Defences: Uniform 

Description: Daqor is an early-middle 
aged Vrusk of military bearing. He feels 
deeply ashamed not to have gone on the 
ill-fated rescue mission and would give 
anything to "have a go" at whatever killed 
his "comrades". 

ELLEN COOPERMANN 
Chief Engineer 
RACE: Human (female) 

STR/STA    35/45     PS 2 
DEX/RS       62/50     IM 5 
INT/LOG     55/55     RW 31 
PER/LDR     45/55     M 31 

SKILLS: (Technological PSA) 

Computer 2                    Technician 5 
Robotics 2                     Engineering 4 

Weapons: None 
Defences:  Uniform 

Description: Ellen is second-in-command 
of the Moneyspider and knows the pass- 
words for the security programs and 
security doors. She adopts a very pro- 
fessional attitude while on duty but is 
otherwise relaxed and friendly, Ellen 
detests violence of any kind. 
 

FIATOR GEAUIS 
Crewman (Technician) 
RACE: Dralasite 

STR/STA    35/25     PS 2 
DEX/RS       61/45     IM 5 
INT/LOG     40/50     RW 31 
PER/LDR     45/35     M 31 

Special Abilities: Form Change (7 limbs), 
Perception (13%) 

SKILLS: (Technological PSA) 

Robotics 2             Thrown weapons 4 (71%) 
Techinican 1 

Weapons: Normal - vibroknife, 20 SEU (in 
uniform); Emergency - None. 
Defences: Uniform, A/S implant. 

Description: Fiator is a young Dralasite 
determined to make a career in engineer- 
ing. His multiple limbs are often very 
useful in his job. He is no hero, and the 
events on Jetsom and the loss of the 
rescue team have frightened him. His 
thrown weapons skill comes from the fact 
that he is a champion zero-G darts 
thrower. 

ROBOTS 

AUD-la : Engine Maintenance 
Robot 

BODY/LEVEL: Standard/3 
MOVE NORM/MAX: wheels 10/60 
LIMBS: 2 mechanical arms; 1 multi-sensor 
   probe (cannot be used as a weapon) 
PROGRAMS: security lock 
PARABATTERY: type 1 
STA & DEFENCES: 100; None 
WEAPONS: None 
SPECIAL ATTACK: radiation (see below) 
ATT 0; IM 6; RS 60 
DESCRIPTION: Simple, upright cylindrical 
body with a video/audio sensor array mounted 
on the top. The multi-sensor probe is a set of 
instruments which allow AUD-la to monitor 
the workings of the Moneyspider's engines. 
While working on the engines, the robot has 
become mildly radioactive. Any unprotected 
character within 2 meters of it suffers 1 point 
of radiation damage per turn (see Radiation 
Damage - page 11). 

CRL-E1 : Maintenance Robot 

BODY/LEVEL: Standard /3 
MOVE NORM/MAX: 3 mechanical legs 
   10/60 
RANGE: 1000 km 
LIMBS: 3 mechanical arms 
PROGRAMS: security lock, self-defence 
PARABATTERY: type 1 
STA & DEFENCES: 100; albedo coating 
WEAPONS: Limbs (DM 3 x 2d10) 
ATT 50; IM 5; RS 50 
 

DESCRIPTION: Body in the form of a cone 
with its point downwards. It has IR sensors in 
addition to video and audio ones. It can carry 
up to 75 kg of stores strapped on top of its 
body. 

DB-0 : Security Robot 

BODY/LEVEL: Standard/4 
MOVE NORM/MAX: 2 mechanical legs 
   10/90 
LIMBS: 2 mechanical arms 
PROGRAMS: security lock, attack/defence 
PARABATTERY: type 1 
STA & DEFENCES: 100, electrified body (see 
   below) and albedo screen (powered from 50 
   SEU battery) 
WEAPONS: limbs (DM 2 x 2d10); laser 
   rifle; electrostunner; 10 doze grenades and 
   10 tangler grenades; 100 SEU backpack (for 
   rifle and stunner) 
ATT 70; IM 7; RS 70 
DESCRIPTION: Upright cylindrical body. Its 
metallic "skin" is electrified in the same way 
as a stunstick. Any character hit by, or 
touching the robot must make a stamina check 
or be stunned for d100 turns (unless protected 
by a gauss screen or A/S implant). The skin is 
powered by the same battery as the screen. 

GLLR-5 : Recreation Robot 
BODY/LEVEL: Anthropomorphic (human)/4 
MOVE NORM/MAX: 2 mechanical legs 
   10/60 
LIMBS: 2 mechanical arms 
PROGRAMS: security lock, self-defence 
   (modified to attack/defence by the Matrix) 
PARABATTERY: type 1 
STA & DEFENCES: 100; None 
WEAPONS: Limbs (DM 2 x 2d10) 
ATT 70; IM 8; RS 80 
DESCRIPTION: Although this robot has an 
anthropomorphic body, it is very obviously a 
robot. It is specially designed to play games 
and sports and to help in combat training. It 
can wrestle and has enhanced reaction speed 
and initiative modifier 

HKK-R2 : Ice-Cutter Robot 

BODY/LEVEL: Heavy Duty/2 
MOVE NORM/MAX: Gas jets (zero-G only) 
  enabling acceleration or deceleration of 
   up to 20 meters/turn each turn. 
LIMBS: 2 mechanical arms; 1 laser power- 
   torch 
PROGRAMS: security lock 
PARABATTERY: type 2, plus extra type 2 for 
   powertorch 
STA & DEFENCES: 500; None 
WEAPONS: Limbs (DM 6d10); Powertorch 
   20d10 (33 shots) 
ATT 60; IM 6; RS 51 
DESCRIPTION: This robot's body is roughly 
spherical. It has gas jets rather than legs, 
wheels or tracks since it works in vacuum 
under weightless conditions cutting blocks of 
ice from the interior of Snobol. 
 

© 1985 TSR Inc, All Rights Reserved                                                                                   PULL-OUT SHEET V