Weapons: Normal - vibroknife,
20 SEU (in
uniform); stunstick, 20 SEU (for con-
trolling sapes); Emergency - sonic sword
20 SEU (M19).
Defences: Uniform, A/S implant
Description: Castuss is a young, mus-
cular Yazirian assigned to the Venturi
Project by his employers, Renouf Asso-
ciates, who breed sapes (see SAPE - Pull-
out Sheet VI). He dislikes robots and
computers, and, given the chance, he will
talk for hours about the advantages of
sapes over "soulless tin-boxes".
DAQOR L. KLARR
Crewman (Jetsom Team Beta)
RACE: Vrusk (male)
STR/STA 35/45
PS 2
DEX/RS 55/45
IM 5
INT/LOG 40/50
RW 28
PER/LDR 35/45
M 28
Special Abilities: Ambidexterity, Com-
prehension (15%)
SKILLS: (Military PSA)
Beam weapons 2 (48%)
Computer 1
Melee weapons 2 (48%)
Robotics 3
Demolitions 1
Technician 1
Weapons: Normal; - vibroknife, 20 SEU (in
uniform); Emergency - laser pistol, 20
SEU (M18)
Defences: Uniform
Description: Daqor is an early-middle
aged Vrusk of military bearing. He feels
deeply ashamed not to have gone on the
ill-fated rescue mission and would give
anything to "have a go" at whatever killed
his "comrades".
ELLEN COOPERMANN
Chief Engineer
RACE: Human (female)
STR/STA 35/45
PS 2
DEX/RS 62/50
IM 5
INT/LOG 55/55
RW 31
PER/LDR 45/55
M 31
SKILLS: (Technological PSA)
Computer 2
Technician 5
Robotics 2
Engineering 4
Weapons: None
Defences: Uniform
Description: Ellen is second-in-command
of the Moneyspider and knows the pass-
words for the security programs and
security doors. She adopts a very pro-
fessional attitude while on duty but is
otherwise relaxed and friendly, Ellen
detests violence of any kind.
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FIATOR GEAUIS
Crewman (Technician)
RACE: Dralasite
STR/STA 35/25
PS 2
DEX/RS 61/45
IM 5
INT/LOG 40/50
RW 31
PER/LDR 45/35
M 31
Special Abilities: Form Change (7 limbs),
Perception (13%)
SKILLS: (Technological PSA)
Robotics 2
Thrown weapons 4 (71%)
Techinican 1
Weapons: Normal - vibroknife, 20 SEU (in
uniform); Emergency - None.
Defences: Uniform, A/S implant.
Description: Fiator is a young Dralasite
determined to make a career in engineer-
ing. His multiple limbs are often very
useful in his job. He is no hero, and the
events on Jetsom and the loss of the
rescue team have frightened him. His
thrown weapons skill comes from the fact
that he is a champion zero-G darts
thrower.
ROBOTS
AUD-la : Engine Maintenance
Robot
BODY/LEVEL: Standard/3
MOVE NORM/MAX: wheels 10/60
LIMBS: 2 mechanical arms; 1 multi-sensor
probe (cannot be used as a weapon)
PROGRAMS: security lock
PARABATTERY: type 1
STA & DEFENCES: 100; None
WEAPONS: None
SPECIAL ATTACK: radiation (see below)
ATT 0; IM 6; RS 60
DESCRIPTION: Simple, upright cylindrical
body with a video/audio sensor array mounted
on the top. The multi-sensor probe is a set of
instruments which allow AUD-la to monitor
the workings of the Moneyspider's engines.
While working on the engines,
the robot has
become mildly radioactive. Any unprotected
character within 2 meters of it suffers 1 point
of radiation damage per turn (see Radiation
Damage
- page 11).
CRL-E1 : Maintenance Robot
BODY/LEVEL: Standard /3
MOVE NORM/MAX: 3 mechanical legs
10/60
RANGE: 1000 km
LIMBS: 3 mechanical arms
PROGRAMS: security lock, self-defence
PARABATTERY: type 1
STA & DEFENCES: 100; albedo coating
WEAPONS: Limbs (DM 3 x 2d10)
ATT 50; IM 5; RS 50
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DESCRIPTION: Body in the form of
a cone
with its point downwards. It has IR sensors in
addition to video and audio ones. It can carry
up to 75 kg of stores strapped on top of its
body.
DB-0 : Security Robot
BODY/LEVEL: Standard/4
MOVE NORM/MAX: 2 mechanical legs
10/90
LIMBS: 2 mechanical arms
PROGRAMS: security lock, attack/defence
PARABATTERY: type 1
STA & DEFENCES: 100, electrified body (see
below) and albedo screen (powered from 50
SEU battery)
WEAPONS: limbs (DM 2 x 2d10); laser
rifle; electrostunner; 10 doze grenades
and
10 tangler grenades; 100 SEU backpack (for
rifle and stunner)
ATT 70; IM 7; RS 70
DESCRIPTION: Upright cylindrical body. Its
metallic "skin" is electrified in the same way
as a stunstick. Any character hit by, or
touching the robot must make a stamina check
or be stunned for d100 turns (unless protected
by a gauss screen or A/S implant). The skin is
powered by the same battery as the screen.
GLLR-5 : Recreation Robot
BODY/LEVEL: Anthropomorphic (human)/4
MOVE NORM/MAX: 2 mechanical legs
10/60
LIMBS: 2 mechanical arms
PROGRAMS: security lock, self-defence
(modified to attack/defence by the Matrix)
PARABATTERY: type 1
STA & DEFENCES: 100; None
WEAPONS: Limbs (DM 2 x 2d10)
ATT 70; IM 8; RS 80
DESCRIPTION: Although this robot has an
anthropomorphic body, it is very obviously a
robot. It is specially designed to play games
and sports and to help in combat training. It
can wrestle and has enhanced reaction speed
and initiative modifier
HKK-R2 : Ice-Cutter Robot
BODY/LEVEL: Heavy Duty/2
MOVE NORM/MAX: Gas jets (zero-G only)
enabling acceleration or deceleration of
up to 20 meters/turn each turn.
LIMBS: 2 mechanical arms; 1 laser power-
torch
PROGRAMS: security lock
PARABATTERY: type 2, plus extra type 2 for
powertorch
STA & DEFENCES: 500; None
WEAPONS: Limbs (DM 6d10); Powertorch
20d10 (33 shots)
ATT 60; IM 6; RS 51
DESCRIPTION: This robot's body is roughly
spherical. It has gas jets rather than legs,
wheels or tracks since it works in vacuum
under weightless conditions cutting blocks of
ice from the interior of Snobol.
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