| ABBREVIATAIONS | STR
STA DEX RS INT LOG |
=
= = = = = |
Strength
Stamina Dexterity Reaction Speed Intuition Logic |
PER
LDR PS RW IM M |
=
= = = = = |
Personality
Leadership Punching Score Ranged Weapon Initiative Modifier Melee |
| STR/STA
DEX/RS INT/LOG PER/LDR |
40/50
60/55 45/55 50/60 |
PS 2
IM 6 RW 30 M 30 |
WALK 10m
RUN 30m |
Special Abilities: Gliding, Battle Rage 10%
Skills: Technician PSA, Pilot 2,Technician 6, Computer 2, Beam Weapons 2, Martial Arts 2
A veteran of the Hargut military, Gratchu received his technical training in the service. He chose the Sathar as his life enemy. Accordingly, he joined the Star Law Rangers, where his experience and skills earned him a berth on this expedition. Normally quiet and restrained, he is capable of fierce rage and impulsive action, but has learned to control his emotions, as is necessary for an officer.
RACE: Human
| STR/STA
DEX/RS INT/LOG PER/LDR |
40/60
55/55 65/60 ##/## |
PS 2
IM 6 RW 28 M 28 |
WALK 10m
RUN 30m |
Special Abilities: None
Skills: Biosocial PSA, Energy Weapons 1, Medical 4, Environmental 2, Beam Weapons 6
Marnie has some experience with planetary surveys and is trained in wilderness survival. She received her military and medical training in the Kdikit Space Forces. She is a career soldier with a great deal of intelligence and a battlefield commission. She is remarkably well-read and sophisticated, and a student of the art and music of alien races.
RACE: Human
| STR/STA
DEX/RS INT/LOG PER/LDR |
55/60
50/40 50/60 70/70 |
PS 3
IM 4 RW 25 M 28 |
WALK 10m
RUN 30m |
Special Abilities: None
Skills: Biosocial PSA, Pilot 1, Environmental 4, Psycho-Social 1, Technician 6, Computer 2
Terrence is an older man, a former university professor, and an acknowledged expert of planetary ecologies. He wrangled his way onto this expedition by pulling political strings. He is in excellent physical shape, however, and quite knowledgeable in his field.
RACE: Dralasite
| STR/STA
DEX/RS INT/LOG PER/LDR |
65/60
50/50 50/55 40/40 |
PS 4
IM 5 RW 25 M 33 |
WALK 5m
RUN 20m |
Special Abilities: Form Change, Perception 50%
Skills: Technician PSA, Engineering 1, Robotics 4, Computer 2, Technician 4, Beam Weapons 2
Lappsod is actually quite timid and reserved for a Dralasite (which isn't saying a great deal). He is dedicated to the weak forms of humor so popular with his race. He is very proud of his strength and is always showing off and challenging others to contests. He enjoys working with robots and programming them to display subtle elements of Dralasite humor while carrying out their assigned tasks.
RACE: Vrusk
| STR/STA
DEX/RS INT/LOG PER/LDR |
55/50
65/70 50/40 55/55 |
PS 3
IM 7 RW 33 M 33 |
WALK 10m
RUN 35m |
Special Abilities: Ambidexterity, Comprehension 28%
Skills: Energy Weapons 1, Biosocial PSA, Psych-Social 4, Technician 1, Beam Weaons 6, Demolition 1
Glig comes from a merchant background, but showed an early interest in alien cultures. He is knowledgeable abqut the known races of the Frontier Planets, and familiar with theories of culture and history. There is some speculation that Glig is actually a corporate undercover agent, hoping to discover information of vatue to the Pan Galactic Corporation during the expedition. If he is an agent, he has successfully concealed any solid evidence of it.
RACE: Human
| STR/STA
DEX/RS INT/LOG PER/LDR |
40/40
65/60 50/70 55/55 |
PS 2
IM 6 RW 33 M 33 |
WALK 10m
RUN 30m |
Special Abilities: None
Skills: Technician PSA, Astrogator 1, Computer 6, Robotics 2, Medical 1, Martial Arts 2, Projectile Weapons 1
Leonid is by far the youngest member of the expedition, a child genius with computers. He imagined that the expedition would be glamorous and exciting. So far it has been very routine and boring, so he is looking forward to a little adventure. Despite his mild, intellectual appearance, he's not afraid of action; in fact, he has a persistent habit of getting in over his head.
RACE: Human
| STR/STA
DEX/RS INT/LOG PER/LDR |
60/55
55/55 50/50 65/55 |
PS 3
IM 6 RW 28 M 30 |
WALK 10m
RUN 30m |
Special Abilities: None
Skills: Technician PSA, Pilot 2, Engineering 2, Computer 2, Technician 6, Robotics 2, Medic 1
Bill was a young and ambitious officer, thought to have a great future in the service. A bit awkward in social settings, he was the model UPF officer on the bridge. He was Captain Marlboro's executive officer for a year and a half, and increasingly assumed the majority of the responsibilities of command. Most of the expedition members unconsciously recognized that Terry was effectively the skipper of the Moraes. All admired the way he took on the heavy workload. His sudden breakdown caught everyone by surprise; there were no warning signs. The hypothesis that his irrational behavior is prompted by some Sathar trick is impossible to confirm or disprove. However, his actions are not consistent with his past behavior and psychological stability.
RACE: Human
| STR/STA
DEX/RS INT/LOG PER/LDR |
55/55*
45/50 55/55 55/65 |
PS 3
IM 5 RW 23 M 28 |
WALK 10m
RUN 30m |
Special Abilities: None
Skills: Technician PSA, Pilot 4, Technician 6, Computer 2, Psycho-Social 2, Beam Weapons 2
Always addressed as "Captain Marlboro;' the Captain is a rather distant and formal characten He is experienced and well-trained, though unimaginative and conventional. He was selected for this expedition on the basis of his unblemished record of successfully completed missions. However, he reached the peak of his capacity and is now coasting downhill.
RACE: Yazirian
| STR/STA
DEX/RS INT/LOG PER/LDR |
50/50*
60/55 45/50 50/50 |
PS 3
IM 6 RW 30 M 30 |
WALK 10m
RUN 30m |
Special Abilities: Gliding, Battle Rage (15%), Night Vision
Skills: Technician PSA, Engineering 4, Technician 5, Computer 2, Beam Weapons 2
An undistinguished but reliable ship's engineer, Innesti is a seasoned veteran. He knows everything about the Eleanor Moraes that is worth knowing. He has memorized every detail of her blueprints and specifications, and can quote from them as though they were sitting in front of him. He is shy and quiet, and seldom speaks unless spoken to. He can be relied upon to improvise repairs or jury rig epuipment in emergencies.
RACE: Vrusk
| STR/STA
DEX/RS INT/LOG PER/LDR |
50/50
55/55 45/55 45/45 |
PS 3
IM 6 RW 28 M 28 |
WALK 10m
RUN 35m |
Special Abilities: Ambidexterity, Comprhension 10%
Skills: Technician PSA, Energy Weapons 2, Technician 4, Computer 1, Beam Weapons 6
A typical starship crewman in character, Sporss is a well-trained, reliable technician. His Vrusk background makes him a willing and dedicated worker.
RACE: Dralasite
| STR/STA
DEX/RS INT/LOG PER/LDR |
60/60
45/55 50/50 55/45 |
PS 3
IM 6 RW 23 M 30 |
WALK 5m
RUN 25m |
Special Abilities: Form Change, Perception (05%)
Skills: Technician PSA, Engineering 1, Technician 6, Robotics 2, Beam Weapons 1
Mormord Massod and Brogod Omborg (see below) are old friends who have been together since they joined the service 30 years ago. They are inseparable companions on and off ship, probably because no one else can appreciate the stale jokes and philosophical arguments they love to share. They are not particularly hard workers, but they always seem to get enough done to get by. Their wealth of experience and persistent good spirits make them excellent crewmen on long expeditions.
RACE: Dralasite
| STR/STA
DEX/RS INT/LOG PER/LDR P55 |
55/50
45/50 55/55 ##/## |
PS 3
IM 5 RW 23 M 28 |
WALK 5m
RUN 20m |
Special Abilities: Form Change, Perception (05%)
Skills: Technician PSA, Engineering 1, Robotics 3, Technician 4, Beam
Weapons 1 (See description under Mormord Massod, above.)