Clip --- An ammunition
container or powerpack for a weapon. A clip fits directly into the weapon.
Each type of weapon has its own clip.
Cover --- An obstacle
that can protect a character from gunfire.
Credit (Cr) --- The basic
unit of money in STAR FRONTIERS games.
d10 --- The abbreviation
for 10-sided die When preceded by a number, it tells players how many 10-sided
dice to roll for a specific result For example. 2d10 is two 10-sided dice.
d100 --- The abbreviation
for percentile dice.
Damage --- An infraction
of the effect of a weapon on both people and structures. Whenever a weapon
hits its target, it causes damage Damage is subtracted from a character
s Stamina.
Dexterity (DEX) ---- The
ability that measures coordination.
Doze Grenade --- A small
container that releases a cloud of fast-acting knockout gas. A character
affected by a doze grenade will be unconscious for one hour.
Dralasites --- One of
the four space-faring races in STAR FRONTIERS games Dralasites are blobbish
creatures that can change their shape. They are stronger than Humans. but
also slower. They love philosophy. debates and weird humor.
Frontier --- The star
systems where Dralasites, Humans, Vrusk and Yazirians met. It contains
many new colonies and unexplored worlds.
Gyrojet Pistol --- A weapon
that fires small rockets instead of ordinary bullets A gyrojet causes 2d10
points of damage when it hits its target.
Hologram --- A realistic
3-dimensional picture that is created with projectors, much like a modern
movie.
Humans --- One of the
four space-faring races in STAR FRONTIERS games They are identical to the
humans of Earth, but originated on a different planet.
Initiative --- A term
used to note which team gets to move and attack first. The character on
each side with the highest Initiative modifier rolls 1d10 and adds his
IM to the roll. The side with the highest total has initiative for that
turn and gets to move and attack first.
Initiative Modifier (IM)
--- One-tenth of a character's Reaction Speed score. It is used to determine
which side has initiative each turn.
Intuition (INT) --- The
ability that measures a character's creativity, perception and knack for
understanding things immediately.
Laser Pistol/Rifle ---
Weapons that fire pulses of focused light that are so intense they can
burn hoIes in metal plates.
Leadership (LDR) --- The
ability to give orders and command a large group of people.
Logic (LOG) --- The ability
to think in an orderly way and to solve problems through reasoning.
Monorail --- A mass transit
system that uses six-passenger cars riding a magnetic cushion on an elevated
one-rail track. A character can ride the monorail all day for 1 Cr.
Needler Pistol --- A short-range
weapon that fires a cluster of small needles, causing 2d10 points of damage
when they hit.
Non-Player Character (NPC)
--- This is any character in a STAR FRONTIERS game that is not being controlled
by one of the players. NPCs usually are controlled by the reader or referee.
Pan-Galactic Corporation
--- The oldest and largest interstellar company. PGC is one of the most
powerful organizations in the Frontier.
Party --- A group of characters
working together on an adventure.
Pedestrian Walkways ---
Small bridges built across roads and between buildings to make traveling
on foot in the city easier and safer.
Personality (PER) ---
The character ability that measures charm, physical appearance, friendliness
and persuasiveness.
Player Character --- A
character in a STAR FRONTIERS game that is being controlled by a player.
Range Modifier --- A number
that is subtracted from a character's Dexterity score when the character
fires a weapon. The range modifier increases with the range.
Reaction Speed (RS) ---
The character ability that measures a character's reflexes and quickness.
Reader --- A person who
reads a programmed adventure to the players as they play, rather than running
a player character himself. The reader is replaced by a referee in the
Expanded Game.
Role-Playing Game ---
A game that allows players to act out the exciting adventures of their
characters, without being restricted by rules that limit what they can
do.
Sathar --- A race of aggressive,
worm-like creatures that have attacked and destroyed Frontier outposts
and colonies. Very little is known about them because no Sathar has ever
been captured alive.
Scenario --- A short story
or situation. used as the background for a STAR FRONTIERS adventure or
shootout.
Skimmer --- A five-passenger
vehicle that floats on a cushion of air. They can be rented for 10 Cr per
day.
Spray-Hypo --- A pocket-sized
medical instrument that stores drugs under pressure. The spray hypo can
inject these drugs painlessly into a patient.
Stamina (STA) --- The
character ability that measures general health and physical fitness. It
also is a measure of how much damage a character can take before being
knocked unconscious.
Star Law Rangers --- A
branch of the UPF that operates as a sort of interstellar police force.
It concentrates on finding Sathar agents, but also fights space pirates
and other interstellar criminals.
Staydose --- A drug that
will put a character to sleep for 24 hours and keep him alive after his
Stamina is reduced to zero or less.
Stimdose --- A drug that
can be used either to restore 10 Stamina points to a wounded character
or to wake up a character who has been knocked unconscious by wounds or
a doze grenade.
Strength (STR) --- The
character ability that measures muscle power.
To-Hit Roll --- A percentile
dice roll that determines whether a character hits the target he is shooting
at. A character's percentage chance to hit his target is his Dexterity
score modified by the range to the target and the target's movement and
cover status.
Trivid --- Three-dimensional
(holographic) television.
Turn --- The game turn
is the basic measure of time in a STAR FRONTIERS game. Each turn is six
seconds long. Playing a turn can take more than six seconds, but the turn
itself represents six seconds of time for the player characters.
United Planetary Federation
--- A loose alliance formed between many planetary governments after the
first Sathar attacks. The UPF is not an an interstellar government; it
is a defense organization devoted to protecting member planets from Sathar
takeover or destruction. The UPF also has its own police force, the Star
Law Rangers. The Rangers track down and capture Sathar undercover agents.
However, their authority is not recognized on all planets.
Vrusk --- One of the four
space-faring races in STAR FRONTIERS games. Vrusk resemble large insects,
and sometimes are called "bugs" by the other races. Their society is organized
around large companies. They love beauty and order. Vrusk are quicker than
humans, but not as strong.
Yazirians -- One of the
four space-faring races in STAR FRONTIERS games. Yazirians are tall humanoids
with manes, nicknamed "rnonkeys" by the other races. They are generally
smarter and quicker than the other races, but are not as strong. Other
races consider them aggressive and pushy.
Percentile Dice (d100) ---
Two 10-sided dice, rolled together. The darker die is multiplied by 10,
and then the two results are added together to get a number from 1 to 100.