Stanley Kubrick's now classic film of Arthur
C. Clarke's 2001: A Space Odyssey, released in 1968, left moviegoers
with a host of questions: Who or what transformed astronaut Dave Bowman
into a Star-Child? Was HAL, easily the best known computer in all of literature
or film, really insane? And perhaps the most puzzling question of all:
What purpose lay behind the black monolith on the moon and its much larger
brother orbiting Jupiter? At the close of Clarke's original novel, Bowman
takes a space pod out to investigate the Jupiter monolith and utters his
final, enigmatic statement - "My God, it's full of stars!"
Before long moviegoers
will have answers to several of these questions. Clarke's sequel to 2001,
2010:
Odyssey Two, was published last year, and the film version, although
now snarled in Hollywood politics, is sure to be forthcoming.
Clarke's sequel clears
up the matter of the monoliths, among other things. In 2010, the Jupiter
monolith descends to the surface and, after reproducing itself millions
of times, turns Jupiter into the solar system's second star. "I know what
they are! They're von Neumann machines!" cries one of Clarke's characters
as he watches this incredible spectacle. "Suppose you had a very big engineering
job to do ... like strip-mining the face of the moon," he explains. "You
could build millions of machines to do it, but that might take centuries.
If you were clever enough, you'd make just one machine - but with the ability
to reproduce itself from the raw materials around it."
The von Neumann machine
is the brainchild of mathematical John von Neumann (1903-1957), generally
regarded as the father of the computer. Von Neumann, in the 1930s, considered
the then widely held notion that machines somehow follow a law of complexity
- that the tasks performed by the machine must be less complex than the
machine itself. In other words, any machine produced by another machine
must be less complex than the original. Noticing that living systems -
cells, cats, and humans among them - routinely produced new systems at
least as complicated as themselves, von Neumann suspected that there was
in fact no law of complexity. He then went on to demonstrate it mathematically,
in his "General and Logical Theory of Automata", published in 1950.
Von Neumann not only
showed that is was theoretically possible to build a machine that could
reproduce itself, but also showed that it was possible to build a machine
that will produce any other machine, no matter how complex. All it needs
is raw materials and sufficiently detailed instructions. Moreover, such
a machine need only have four parts - an assembler or "factory" that puts
together raw materials according to instructions, a set of instructions,
a duplicator to make copies of instructions, and a controller to feed instructions
to the factory. Such a machine can not only reproduce itself, but can produce
new machines of superior complexity. Decades after von Neumann's original
work on self-producing machines it was shown that DNA, the stuff of life,
is made up of four parts and works exactly as von Neumann described.
Fans of the original
film will be pleased to know the sequel does not clear up all the mysteries.
There are enough questions left open to warrant a third, perhaps even a
fourth installment of the tale that begins in 2001.
IMPP (Independent Materials Processing Plant)
There are 3 main units to an IMPP, They are:
Starship
This unit is an unmanned
spaceship capable of interstellar travel. It is the heart of the IMPP,
containing the level 6 main computer (the controller/duplicator), the memory
banks, an assembler unit, 50 hunter units, 8 orbital shuttles, sensors,
full maintenance services, the starship controls, and the drives. Upon
detecting a suitable planet, the computer places the ship in a geosynchronous
orbit above the equator, locates an easily accessible deposit of raw material,
and sends the assembler unit to the surface. This unit then begins to build
the next major unit of the IMPP, the plant.
The starship unit is
500 meters long and 100 meters in diameter. Although unmanned, it does
have access passageways and hatches for Human maintenance crews. The inside
of the ship is not pressurized, however.
The Plant
This unit begins its
work once it is assembled in the surface of a planet. The plant unit has
three functions - to create a pre-determined number of copies of itself,
to produce hunter units, and to then become a processing center. The plant
is a semi-mobile operation controlled by its own level 6 computer. Composed
of modules, each modules has a set of tracks that allow it to move cross-country
very slowly. Once the original plant has created a second, the second moves
to a new location and begins to build another plant. The number of plants
grows like a spreading wave from the original. After a set number of plants
have been built in an area, hunters (the third unit) are produced. Each
plant will produce 1000 hunters. These hunters will be under control of
that plant, which is in turn under the direction of the main controller.
After the hunters are produced, the plant begin to process raw materials,
generally in the form of bars or sheets. These are sealed in a urethane
coating to prevent oxidation.
A plant looks like
a collection of huge tank-like vehicles, interconnected by huge pipes,
conveyers, wiring, etc. The area is almost always desolate-looking, with
slag heaps, waste, soot, and smoke surrounding the plant.
The Hunter
Top Speed/Cruise Speed: 60 kph/30
kph
Passengers: None
Cargo Limit: 20,000 kg, 40 cubic
meters
Mission: Variable
IM: -3
To Hit: 40%
The third major unit
of the IMPP is the hunter. This is a small (6 meters by 4 meters), mobile
unit that serves as the legs and hands of the entire operation. The hunter's
task is to gather the raw materials, carry them to the plant, and move
the processed materials to a storage location.
The hunter resembles
a cross between a dump truck and a backhow with three extra mechanical
arms attached. One arm is fitted with a clamp hand and is capable of lifting
1000 kilograms. Any character clamped by this hand will suffer 5-50 points
of damage each turn. The second arm is an articulated hard rock drill used
for mining. This drill will do 10-100 points of damage to any character
it hits. The third arm is a sample probe, used to take mineral samples
and perform preliminary analysis on them. If a character is struck by the
problem he will only take 1-10 points of damage. However, the probe will
inject several chemicals, doing S20/T3 unless neutralized by an injection
of an antidote.
Each hunter is run
by a built-in level 3 computer. The mission of the hunter is usually to
gather raw materials (ore) and carry finished materials to the storage
area. A hunter will almost never bother living creatures. However, a hunter
will be attracted to large deposits of metal such as a spaceship or a vehicle.
If these are in the area, the hunter will attempt to dismantle them and
carry the parts to the plant.
Sathar Ravagers
Very little is known about these machines and there are still serious questions to be answered concerning their true purpose, construction and use. It is considered unlikely that the Sathar would create reproducing war machines without some type of control over their numbers and activities. So far, only one type of machine has been positively identified. However, reliable reports of automated factories have supplied enough information to positively identify these machines as being of the von Neumann type.
Skimmer Ravager
Top Speed/Cruise Speed: 200 kph/150
kph
Passengers: None
Cargo Limit: Not carried
Mission: Unknown
Weapons: Turret-mounted heavy laser
To Hit: 60%
Damage: 8-80 points
Defenses: Albedo covering
The Skimmer Ravager
is a hovercraft vehicle approximately 2.5 meters long, 2 meters wide, and
1.5 meters high. The entire outside of the vehicle is covered with
albedo armor, giving it protection from laser fire equal to an albedo suit.
The turret located on the top center of the vehicle gives the laser a 360
degree field of fire. The laser always seems to fire at the same power
setting (8). The machine has never shown any inclination to conserve ammunition.
The machine is equipped
with full sonar/radar/infrared/visible light/radio scanning. Each machine
is connected to a main battle computer located some distance away, but
is also capable of independent action if this link is jammed. However,
when on independent, the machines are handicapped as they cannot work together
as a unit; each machine can only do what it is programmed to think best
at the moment.
Although the exact
nature of the programming is not known, experience has proven the machines
are instantaneously hostile to most lifeforms, including all character
races.