TABLE OF CONTENTS


 
 
 
INTRODUCTION 

SPACESHIP DESIGN
  Spaceship Types 
  Space Station Types 
  Spaceship Hulls 
  Spaceship Designs 
  Space Station Designs 
  Civilian Ships; Calculating DCR and Hull Points
  Equipping Spaceships 
  Spaceship Construction 
  Spaceship Maintenance and Repairs

SPACESHIP EQUIPMENT
  Hull Availability and Cost 
  Spaceship Drives
  Life Support Systems 
  Computers 
  Astrogation Equipment 
  Communication and Detection Equipment 
  Emergency Equipment 

OPTIONAL SPACESHIP EQUIPMENT 
  Weapon Systems 
  Defensive Systems 
  Mining Equipment
  Agriculture Spaceship Equipment 
  Freight Transport Equipment 
  Passenger Accommodation Equipment 
  Exploration Equipment 
  Scientific Research Equipment 
  Modifying Spaceships 

SPACESHIP DECK PLANS

THE SPACESHIP SKILLS
  Piloting Skill 
  Astrogation Skill 
  Spaceship Engineering Skill 
  Gunnery Skill 

PERSONAL SPACE EQUIPMENT
  Spacesuits
  Space Vehicles 
  Tools 

SPACESHIP MOVEMENT
  Misjumping
  Jump Limits 
 

3

4-10
4
4
5
5
8
8
8
9
10

11-17
11
12
14
14
15
15
17

18-22
18
19
19
20
21
21
21
22
22

23

24-27
24
25
26
27

28-30
28
29
30

31-34
31
31
 

    Takeoffs from Planets 
  Landing on Planets 
  Docking at Space Stations 
  Artificial Gravity and High-G Maneuvers
  Asteroid Belts 
  Ramming Spaceships 

CLOSE COMBAT
  Boarding Actions 
  Combat in Spacesuits
  Escaping from Destroyed Ships
  Sabotaging Spaceships 
  Starship Self-Destruction

ECONOMIC ACTIVITY IN THE FRONTIER
  Loans 
  Alternate Means of Acquiring Starships 
  Business Ventures 
  Passenger Lines 
  Freight Hauling Businesses 
  Mining Ventures 

REFEREE'S BACKGROUND AND
CAMPAIGN MATERIAL
  The United Planetary Federation 
  The Sathar and the UPF
  Corporations in the Frontier 
  Planets of the Frontier 
  Pirates in the Frontier 
  Suggested Plots and Objectives 
  Awarding Experience Points 
  Campaign Suggestions 
  Wages for Characters with Spaceship Skills 

THE SECOND SATHAR WAR
  Orders of Battle: The Opposing Ships
  The Frontier Deployment Map 
  Setting Up the Game 
  Strategic Turn Sequence 
  Strategic Movement 
  Special Combat Rules 
  Supply 
  Repair 
  Replacements 
  Shatter Drones 
  Conditions for Victory 
 

EQUIPMENT LISTS
 

31
32
32
33
34
34

35-39
35
36
37
38
39

40-47
40
42
43
44
45
46
 

48-54
48
50
51
51
52
52
53
53
54

55-60
55
56
57
57
57
58
59
59
60
60
60
 

61-62


2
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