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provides the referee with rules for a strategic-level boardgame about the
second Sathar attack on the Frontier. Although the game can be played separately
as a wargame, it is ideally suited to be worked into a campaign. The players
and referee can alternate between role-playing and boardgaming at their
gaming sessions. Fewer players are required for the boardgame.
Materials Needed To Play The materials needed to simulate the entire Second Sathar War include the same map used for the boardgame, most of the counters included with this boxed set, the Frontier Deployment Map (the outside cover of the module included with this game), paper or ship roster forms, pencils and 10-sided dice. Determining Sides Any number of people can play this boardgame, but two to six players is best. The referee should control the Sathar ships if only two or three people are playing. If more than three people are involved, the referee should let one or two control part of the Sathar fleet. The other players command the ships of the UPF Spacefleet and the various planetary militias. The ships on each side should be divided among the players as evenly as possible. For example, if there are three UPF players, each could take a single task force and the militias of three planets. Roll dice to settle any disagreements about how the forces should be divided. All of the ships available at the start of the Second Sathar War are listed by type below. Both sides have a limited ability to repair damaged ships and replace lost ships during the war (see Replacements). Rosters for the various ships should be filled out before ships go into battle. Each ship should be outfitted with the weapons, defenses, DCR and movement capabilities recommended in the Basic or Advanced Game rules. If the Basic Rules are used, all weapons and ships introduced in the Advanced Game are still used, as is the Advanced Game Combat Table. Ships may move off-map as described under the Advanced Game rules. The Advanced Game Damage Table and the repair rule are ignored, however. Sathar Order of Battle
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The
fighters must be carried by assault carriers at the start of the campaign.
Each assault carrier has a capacity of eight fighters. The fighters can
be divided among the carriers however the Sathar player desires, within
the limits of the carrier's capacities.
UPF Spacefleet Order Of Battle
The fighters in each task force can be placed aboard that force's carrier, or they can be based at the station where the fleet is based. The non-attached fighters can be placed with any of the task forces, or based at any station in the Frontier. Ships may be freely detached or added to the various UPF forces after the game begins. Task forces may even be disbanded if the UPF player wishes. Planetary Militia Order of Battle The colors listed beneath
each planet name are the colors of that planet's militia ship counters.
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