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AMBUSH ON LOSSEND
by Steve Winter
Polyhedron Magazine, #14, pg. 22
Lossend, in the Timeon star system, is
famous for its copper and diamond mines. LRM Enterprises is the largest
mining interest on the planet, but several other large companies and many
small operators and independent prospectors also have claims on the planet's
surface. The sun shines for 40 hours during the day, pushing temperatures
up to 55 degrees Celsius. During the 30 hour nights, the temperature drops
to freezing.
While waiting for a
connecting flight at Lossend's orbiting starport, Diamond Station, the
player characters are approached by an LRM agent with a job offer. LRM
needs beings from outside the company to drive supply trucks from LRM's
main surface installation to one of its mining camps, a round-trip distance
of about 2,600 km. The trip takes 50 to 55 hours. LRM Enterprises will
pay the characters 1,000 credits apiece plus free passage out of the system
on the next available company transport going their way.
If the characters accept
the job, they are put aboard the next shuttle flight to the surface. The
shuttle arrives during Lossend's long, cold night. The characters are driven
by aircar to LRM's corporate headquarters for a briefing on the mission.
The briefing is conducted
by LRM's chief of security, Col. Liif Ban-Nep, a Human veteran of the Star
Law Rangers. The briefing can be read aloud to or paraphrased for the players.
"The transport cartel here on Lossend is striking the mining companies,
demanding more compensatory time off for drivers who make long hauls. It's
not that we don't want to honor their demands, but our markets are depressed
right now and we can't afford to hire the extra drivers that would be needed.
That means our camps have been living on emergency supplies for the past
eight days. Camps are set up so they can last 60 days without resupply,
but a fire at Northslope Camp 7 has destroyed most of the emergency stores.
In two days those miners will be alternately roasting and freezing, and
starving in between, unless we get several truckloads of food concentrates
and parabatteries through to them. We'd fly these supplies up, but none
of our air vehicles has the range or capacity to do much good, and the
camp hasn't the facilities to land or launch a shuttle.
"The trucks are
loaded and ready to go. You're scheduled to leave as soon as possible.
The camp is about 1,300 klicks up the Northslope road. You can average
about 50 klicks per hour, so you should reach the camp in less than 30
hours. Each of the transports has two extra parabatteries wired into the
cargo compartment so you can make the round trip without refueling; the
camp has no parabatteries to spare.
"I won't try to
fool you people, this could be dangerous. We suspect that the fire was
started by cartel sympathizers, and the same people may try to stop this
shipment. You can draw weapons from the munitions master before you leave.
Any questions?"
Ban-Nep will answer questions about the
road conditions, directions, and preparations, but will downplay the dangers,
and will not mention hijackers at all. He will stress that the best protection
for the convoy is in leaving quickly, before any saboteurs find out about
the trip.
The characters can
draw one sidearm, one shoulder-fired weapon, and up to 20 clips of ammo
for each from the munitions master. No heavy weapons or poison grenades
are available, and none of the trucks carry any weapons.
The supplies, in sealed
standard reinforced cargo containers, are loaded into LRM hover transports.
The number of transports equals the number of characters divided by two,
so that each truck has at least two passengers. One character can rest
or act as an observer while the other drives.
When the characters
are ready to leave, roll 2d10; the result is the number of hours until
sunrise.
The Northslope Road
passes through several hundred kilometers of scrub brush and rolling, rocky
hills before reaching the base of the Northslope, a rising plain covered
with low woody plants and thousands of boulders. The smallest of these
boulders are only a few meters across, while the largest tower hundreds
of meters over the road. The road is surfaced with crushed rock, and is
not in particularly good condition. The first few hundred kilometers are
fairly straight and level, but the road becomes a twisting, serpentine
track once it reaches the Northslope boulder fields and canyons.
Ban-Nep's briefing,
of course, is almost entirely untrue. The transport driver's cartel is
not on strike, and there is no emergency at Northslope Camp 7. LRM transports
are disappearing along this road, and Ban-Nep is using the player characters
as bait to find out what is happening. The cargo containers in the transports
are filled with gravel and packing material. Suspecting hijackers, Ban-Nep
has spread rumors through underworld contacts that the trucks are carrying
upgraded computer programs, records on company procedures and installations,
new prospecting equipment, and the monthly payroll for the camp.
Unknown to the players,
a single aircar carrying extra parabatteries and computer-enhanced optical
ground scanning equipment is tailing the convoy at high altitude, filming
the convoy and trying to locate the suspected hijacker's hidden base.
