|
RANGED WEAPONS COMBAT PROCEDURE
Basic Chance to Hit is 1 / 2 Dexterity
| Skill:
Range:
Movement:
Vehicles:
Aim:
Burst:
Cover:
Size:
Wounds:
Wrong Hand:
Two Weapons:
Flying:
|
Point Blank
Short
Medium
Long
Extreme
Target is Stationary
Target or Attacker is Walking
Running
Dodging
Animal Moving Medium
Fast
Very Fast
Attacker is in Vehicle
Target is in Slow Vehicle
Fast Vehicle
Careful Aim
Firing a Burst
Soft Cover
Hard Cover
Target is Tiny
Small
Medium
Large
Giant
Target Prone
Attacker Wounded
Using Wrong Hand
Firing Two Weapons
Attacker is Flying
Hovering
Target is Flying
Hovering |
+10 per skill level
0
-10
-20
-40
-80
+10
0
-10
-20
-10
-20
-30
-20
-10
-20
+15
+20
-10
-20
-10
-5
0
+5
+10
-5
-10
-10
-10
-20
-10
-10
0 |
MELEE PROCEDURE
Basic Chance to Hit is 1 / 2 DEX or 1 / 2 STR
Skill
Using a Weapon
Attacking from Behind
Target is Stunned
Attacker is Yazirian in Battle Rage
Target is Encumbered
Attacker is Encumbered
Target is Defending
Attacker Wounded (1/2 STA or less) |
+10 per level
+ weapon modifier
+10
+20
+20
+10
-10
-15
-10 |
|
COMBAT SEQUENCE
1. Check to see if characters are surprised.
2. Roll for Initiative. (The side that gets initiative is side
A, side without initiative is side B.)
3. Announce what each character will do. Side B declares first.
4. Side B moves. Characters on side A may be able to shoot
at opponents who move through their field of fire.
5. Side A moves. Characters on side B who did not move may
be able to shoot at opponents who move through their
field of fire.
6. Side A resolves any wrestling attempts, remaining weapon
fire, grenade tosses and melee. Wrestling attempts
are resolved before other types of attacks.
7. Side B resolves any remaining attacks. |
CHARACTER MOVEMENT
Race
Dralasite
Human
Vrusk
Yazirian
Sathar |
Walk/Turn
5 m
10 m
15 m
10 m
10 m |
Run/Turn
20 m
30 m
35 m
30 m
20 m |
Per Hour
3 km
5 km
6 km
4 km
3 km |
TYPICAL NPCS
Human
Dralasite
Vrusk
Yazirian
Sathar |
STR/
STA
45/45
50/50
40/40
35/35
40/40 |
DEX/
RS
45/45
40/40
50/50
50/50
40/40 |
INT/
LOG
45/45
45/45
45/45
50/50
45/45 |
PER/
LDR
45/45
45/45
45/45
45/45
45/65 |
PS
3
3
2
2
2 |
IM
5
4
5
5
4 |
TYPICAL CREATURES
Herbivores
TYPE:
NUMBER:
MOVE:
IM/RS:
STAMINA:
ATTACK:
DAMAGE: |
Tiny
1-100
Medium
8/75
1-10
30
1d2 |
Small
1-20
Fast
7/65
5-20
35
1d5 |
Medium
10-100
Very Fast
6/55
20-100
40
1-2d10 |
Large
1-20
Fast
5/45
50-100
45
1-3d10 |
Giant
1-10
Slow
4/35
100-300
50
2-6d10 |
Carnivores
TYPE:
NUMBER:
MOVE:
IM/RS:
STAMINA:
ATTACK:
DAMAGE: |
Tiny
1-50
Fast
7/65
1-10
55
1d5 |
Small
1-20
Fast
6/60
10-20
65
1d10 |
Medium
1-10
Medium
6/55
20-120
75
1-3d10 |
Large
1-5
Medium
5/50
75-200
65
2-5d10 |
Giant
1-2
Medium
5/45
100-400
55
3-10d10 |
Omnivores
TYPE:
NUMBER:
MOVE:
IM/RS:
STAMINA:
ATTACK:
DAMAGE: |
Tiny
1-20
Medium
7/70
1-10
45
1d5 |
Small
1-10
Medium
6/60
5-20
50
1d10 |
Medium
1-5
Slow
5/50
20-100
55
1-2d10 |
Large
1-5
Slow
5/45
50-150
60
1-5d10 |
Giant
1-3
Slow
4/40
150-300
65
2-8d10 |
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