RANGED WEAPONS COMBAT PROCEDURE

Basic Chance to Hit is 1 / 2 Dexterity

Skill:

Range:





Movement:








Vehicles:




Aim:

Burst:

Cover:


Size:






Wounds:

Wrong Hand:

Two Weapons:    

Flying:



Point Blank
Short
Medium
Long
Extreme

Target is Stationary 
Target or Attacker is Walking
Running
Dodging

Animal Moving Medium
Fast
Very Fast

Attacker is in Vehicle

Target is in Slow Vehicle
Fast Vehicle

Careful Aim

Firing a Burst

Soft Cover
Hard Cover

Target is Tiny
Small
Medium
Large
Giant
Target Prone

Attacker Wounded

Using Wrong Hand

Firing Two Weapons

Attacker is Flying
Hovering

Target is Flying
Hovering
+10 per skill level

0
-10
-20
-40
-80

+10
0
-10
-20

-10
-20
-30

-20

-10
-20

+15

+20

-10
-20

-10
-5
0
+5
+10
-5

-10

-10

-10

-20
-10

-10
0

MELEE PROCEDURE

Basic Chance to Hit is 1 / 2 DEX or 1 / 2 STR

Skill
Using a Weapon

Attacking from Behind
Target is Stunned

Attacker is Yazirian in Battle Rage

Target is Encumbered
Attacker is Encumbered

Target is Defending
Attacker Wounded (1/2 STA or less)
+10 per level
+ weapon modifier

+10
+20

+20

+10
-10

-15
-10

COMBAT SEQUENCE

1.  Check to see if characters are surprised.
2.  Roll for Initiative. (The side that gets initiative is side A,      side without initiative is side B.)
3.  Announce what each character will do. Side B declares      first.
4.  Side B moves. Characters on side A may be able to      shoot at opponents who move through their field of fire.
5.  Side A moves. Characters on side B who did not move      may be able to shoot at opponents who move through      their field of fire.
6.  Side A resolves any wrestling attempts, remaining      weapon fire, grenade tosses and melee. Wrestling      attempts are resolved before other types of attacks.
7.  Side B resolves any remaining attacks.

CHARACTER MOVEMENT

Race
Dralasite
Human
Vrusk
Yazirian
Sathar
Walk/Turn
5 m
10 m
15 m
10 m
10 m
Run/Turn
20 m
30 m
35 m
30 m
20 m
Per Hour
3 km
5 km
6 km
4 km
3 km

TYPICAL NPCS

 

Human
Dralasite
Vrusk
Yazirian
Sathar
STR/
STA
45/45
50/50
40/40
35/35
40/40
DEX/
RS
45/45
40/40
50/50
50/50
40/40
INT/
LOG
45/45
45/45
45/45
50/50
45/45
PER/
LDR
45/45
45/45
45/45
45/45
45/65
PS

3
3
2
2
2
IM

5
4
5
5
4

TYPICAL CREATURES

Herbivores

TYPE:
NUMBER:
MOVE:
IM/RS:
STAMINA: 
ATTACK:
DAMAGE:
Tiny
1-100
Medium 
8/75
1-10
30
1d2
Small  
1-20
Fast
7/65
5-20
35
1d5
Medium
10-100
Very Fast 
6/55
20-100
40
1-2d10
Large
1-20
Fast
5/45
50-100 
45
1-3d10
Giant
1-10
Slow
4/35
100-300 
50
2-6d10

Carnivores

TYPE:
NUMBER:
MOVE:
IM/RS:
STAMINA: 
ATTACK:
DAMAGE:
Tiny 
1-50 
Fast
7/65
1-10
55
1d5
Small
1-20
Fast
6/60
10-20
65
1d10
Medium
1-10
Medium
6/55
20-120
75
1-3d10
Large
1-5
Medium
5/50
75-200
65
2-5d10
Giant
1-2
Medium
5/45
100-400
55
3-10d10 

Omnivores

TYPE:
NUMBER:
MOVE:
IM/RS:
STAMINA: 
ATTACK:
DAMAGE:
Tiny
1-20
Medium 
7/70
1-10
45
1d5
Small
1-10
Medium 
6/60
5-20
50
1d10
Medium 
1-5
Slow
5/50
20-100
55
1-2d10
Large
1-5
Slow
5/45
50-150 
60
1-5d10 
Giant
1-3
Slow
4/40
150-300 
65
2-8d10

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