WEAPON TABLE

Weapon Type  Damage Ammo SEU Rate Defense PB Short Medium Long Extreme    
Beam Weapons                    
Electrostunner 4d10 or stun* 20 SEU clip 2 1 Gauss/A-S 0-5 6-10 11-15    
 Laser Pistol 1d10 per SEU 20 SEU clip 1-10 2 Albedo 0-5 6-20 21-50 51-100 101-200
Laser Rifle 1d10 per SEU 20 SEU clip 1-20 2 Albedo 0-10 11-40 41-100 101-200 201-400
Sonic Disruptor 6d10/4d10/
2d10/1d10
20 SEU clip 4 1 Sonic 0-2 3-10 11-20 21-40  
Sonic Stunner stun* 20 SEU clip 2 1 Sonic/A-S 0-3 4-10 11-20 21-30 31-50
Heavy Laser 1d10 per SEU 100 SEU pack 5-20 1 Albedo   0-100 101-500 501-1km 1001-2km
Sonic Devastator 20d10/15d10/
10d10/5d10
100 SEU pack 10 1 Sonic 0-5 6-25 26-50 51-100  
Projectile Weapons                    
Automatic Rifle 1d10/5d10 20 rounds   3 (1) Inertia 0-10 11-40 41-100 101-150 151-300
Automatic pistol 1d10/5d10 20 rounds   3 (1) Inertia 0-5 6-15 16-30 31-60 61-150
Needler Pistol 2d10/1d10
+sleep*
10 shots   3 Inertia 0-5 6-10 11-20 21-40 41-100
Needler Rifle 3d10/1d10 +sleep* 10 shots   3 Inertia 0-10 11-20 21-40 41-75 76-150
Machine Gun 10d10 10 bursts   1 Inertia   0-70 71-200 201-500 501-1000
Recoilless Rifle 12d10 1 shell   1/2 Inertia   0-150 151-1km 1001-2km 2001-3km 
Gyrojet Weapons                    
Gyrojet Pistol 2d10 10 rounds   3 Inertia   0-5 6-50 51-100 101-150
Gyrojet Rifle 3d10 10 rounds   3 Inertia   0-5 6-75 76-150 151-300
Grenade Rifle as grenade 1 bullet   1/2 RS check   0-25 26-50 51-100 101-200
Grenade Mortar as grenade 1 shell   1/2 RS check   100-200 201-500 501-1000 1001-2km
Rocket Launcher 15d10 1 rocket   1/2 Inertia   0-70 71-200 201-500 501-1000
Grenades                    
 Doze Grenade Sleep     1 STA check 0-5 6-10 11-15 16-25 26-60
Frag. Grenade 8d10     1 RS check 0-5 6-10 11-15 16-25 26-60
Incendiary Grenade 4d10+1d10 x 3 turns     1 RS check 0-5 6-10 11-15 16-25 26-60
Poison Grenade S5/T10     1 STA check 0-5 6-10 11-15 16-25 26-60
Smoke Grenade -10 to hit     1 IR** 0-5 6-10 11-15 16-25 26-60
Tangler Grenade entanglement     1 RS check 0-5 6-10 11-15 16-25 26-60
Archaic Weapons                    
Axe 2d10     1 Inertia 0-5 6-10 11-15 16-20 21-25
Bow 1d10 1 arrow   1 Inertia 0-10 11-30 31-75 76-150 151-300
Knife 1d10     1 Inertia 0-5 6-10 11-15 16-20 21-25
Musket 1d10 1 shot   1 Inertia 0-5 6-15 16-40 41-70 71-100
Spear 2d10     1 Inertia 0-5 6-10 11-20 21-30 31-40

**Infra-red goggles will allow the wearer to see through smoke.  *Roll current Stamina or less to avoid sleep or stun.

MELEE WEAPONS

Weapon Damage Modifier Defense Power SEU Use Mass Cost
Axe 2d10 +5 Inertia     1 15
Bottle/Mug 1d5 +0 Inertia     1  
Brass Knuckles 1d10 +0 Inertia       10
Chain/Whip 1d10 -5 Inertia     1 20
Chair 1d10 -15 Inertia     1  
Club 1d10 -5 Inertia         
Electric Sword 4d10 or stun* +10 Gauss/A-S 20 SEU clip 2 / hit 2 150
Knife 1d10 +5 Inertia       10
Nightstick 2d10 +5 Inertia     1 20
Pistol Butt 1d10 -10 Inertia         
Polearm 4d10 -10 Inertia     4 40
Rifle Butt 2d10 -5 Inertia        
Shock Gloves 2d10 +0 Gauss/A-S powerpack 2 / hit   50
Sonic Knife 3d10 +10 Sonic 20 SEU clip 1 / hit 1 50
Sonic Sword 5d10 +15 Sonic 20 SEU clip 2 / hit 1 300
Spear 2d10 +15 Inertia     1  
Spray Hypo special** -20 STA check     1 10
Stunstick 3d10 or stun* +5 Gauss/A-S 20 SEU clip 2 / hit 1 75
Sword 3d10 +10 Inertia     2 30
Vibroknife 2d10 +5 Inertia 20 SEU clip 1 / hit 1 25

*If set on stun, the target is stunned for d100 turns unless he rolls his current Stamina or less on d100.   **The effect depends on the drug used; see skills; Medkit.

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