Fractional Results

Cobalt
full damage
Blue
3/4 damage
Green
1/2 damage
Yellow
1/4 damage
1, 2
3
4, 5 
1
2
1
1
1
1
6
7
8, 9 
4
5
3
3
1
2
10
11
12, 13 
7
8
5
5
2
3
14
15
16, 17 
10
11
12 
7
7
3
4
18
19
20, 21 
13
14
15 
9
9
10 
4
5
22
23
24, 25 
16
17
18 
11
11
12 
5
6
26
27
28, 29 
19
20
21 
13
13
14 
6
7
30
31
32, 33
34 
22
23
24
25 
15
15
16
17 
7
8
8
Cobalt
full damage
Blue
3/4 damage
Green
1/2 damage
Yellow
1/4 damage
35
36, 37
38 
26
27
28 
17
18
19 
9
9
39
40, 41
42 
29
30
31 
19
20
21 
10
10
10 
43
44, 45
46 
32
33
34 
21
22
23 
11
11
11 
47
48, 49
50 
35
36
37 
23
24
25 
12
12
12 
51
52, 53
54 
38
39
40
25
26
27 
13
13
13 
55
56, 57
58 
 41
42
43 
27
28
29 
14
14
14 
59
60, 61
62 
44
45
46 
29
30
31 
15
15
15 
63
64, 65
66
67 
47
48
49
50 
31
32
33
33 
16
16
16
17 
Cobalt
full damage
Blue
3/4 damage
Green
1/2 damage
Yellow
1/4 damage
68, 69
70
71 
51
52
53 
34
35
35 
17
17
18 
72, 73
74
75 
54
55
56 
36
37
37 
18
18
19 
76, 77
78
79 
57
58
59 
38
39
39 
19
19
20 
80, 81
82
83 
60
61
62 
40
41
41 
20
20
21 
84, 85
86
87 
63
64
65 
42
43
43 
21
21
22 
88, 89
90
91 
66
67
68 
44
45
45 
22
22
23 
92, 93
94
95 
69
70
71 
46
47
47 
23
23
24 
96, 97
98
99
100 
72
73
74
75 
48
49
49
50 
24
24
25
25 


Combat Modifiers

Condition Column Shift      Condition Column Shift     
Short Range
Medium Range
Long Range

Target or Attacker moving slowly
Target or Attacker moving quickly

Attacker advantaged
Attacker disadvantaged 

   0
 - 1
 - 2

 - 1 each
 - 2 each

+ 1
 - 1 

Target smaller than man-size *
Target man-size
Target larger than man-size
Target huge (5 + meters)

Careful aim
Using wrong hand
Using two weapons
 

 - 1
   0
+ 1
+ 2

+ 2
 - 1
 - 1 each

* Includes prone and covered targets.


Weapon Ranges

Code Weapon Type Short Range
(0 CS)
Medium Range
(- 1 CS)
Long Range
(- 2 CS)
A
B
Small Defense Devices
Pistols
Long Pistols, Short Rifles, Bows 
0-05
0-20
0-30 
06-15
21-60
31-80 
16-30
61-125
81-200 
D
E
Normal Rifles
Long Range Weapons
Base Missile Multiplier 
0-40
10-100
20-250 
41-100
101-500
250-1 km 
101-300
501-1 km
1 - 3 km



 
Structural Points
25 + d10 50 + 2d10 100 + 1d100 200 + 2d100
Heavy Door
Interior Wall
Fortified Door
Exterior Wall
Light Vehicle
Safe
Fortified Wall
Heavy Vehicle
Vault
Starship Hull
Armored Vehicle
Dexterity Modifiers
Dexterity Score Modifier
1-30
31-40
41-55
56-70
71-100
 - 2 CS
 - 1 CS
   0 
+ 1 CS
+ 2 CS



 
Structural Damage
Weapon Structural Damage
Laser
Rafflur
Maser
Bolt
Needler
Auto-weapon
Gyrojet
Micromissile
Fragmentation grenade
High explosive warhead
Standard explosive warhead
Force Axe *
Vibroknife *
Javelin or spear * *
Knife * * 
Sword * * 
5 points per SEU
1/4 max damage
no damage
1/2 max damage
no damage
5 points per shot
10 points per shot
14 points per shot
15 points
50 x Msl#
45 x Msl#
12 points
4 points
3 points
1 point
4 points
Animal Attack Conversions
Animal Attack # Level Equivalency
01-10
11-20
21-30
31-40
41-55
56-70
71-80
81-90
91-94
95-00 
0
/0
+ 1
+ 2
+ 3
+ 4
+ 5
+ 6
+ 7
+ 8 


Area Effect Weapon Results
White Area
Yellow Area
Green Area
Blue Area
 

Cobalt Area

No effect
Stunned for 1 turn
Stunned for 1d10 turns
1/10th the maximum damage of the blast (rounded down) and stunned for 1d10 turns
1/4 the maximum damage of the blast plus stunned for 1d10 turns


Area Effect Weapon Miss Diagram