Zebulon's Guide To The Frontier, Volume One

Table of Contents
Copyright Information
Preface
New Races 
Humma
Ifshnit
Mechanons
Osakar
Character Tables
Ability Score Table
Racial Ability Modifier Table
Racial Movement Table
Typical NPCs
Racial Reaction Modifiers
The Resolution System
Creating Characters
Skills
Skills and Experience Points
Automatic Skills
Computer Skills
Medical Skills
Robotics Skills
Science Skills
Vehicle Skills
Weapon Skills
Expanded Skill List (A-Mat)
Expanded Skill List (Med-Z)
Expanded Skills List
Combat
Surprise
Initiative
Declaration
Movement
Structural Damage
New Combat Terminology
Ranged Weapons
Area Effect Weapons
Melee
Weightless Combat
Fighting Animals and Robots
Notes for the Weapons Table
Mentalists
The Frontier
Star Frontiers Timeline
Mega-Corporations
Cadres and Cults
New Equipment
Equipment Sources
Item Costs and the Black Markets
Ammunition and Energy
Weapons
Beam Weapons
PGS Weapons
Missile Weapons
Missile Launchers
Advanced Melee Weapons
Weapon Attachments
Explosives
Mines
Grenades
Warheads
Defenses
Power Screens
Defensive Suits
Helmets
Optical Devices
Computers
Mainframe Computers
Specialized Computers
Bodycomps
Security Devices
Vehicles
Survival Gear
Miscellaneous Items
Character Record Sheet

TABLES
Ability Scores
Racial Ability Modifiers
Racial Movement Factors
Typical NPCs
Racial Reaction Modifiers
Skill Costs
Robot Malfunctions
Security Device Levels
Lock Levels
Vehicle Breakdowns
Expanded Skills
Beam Weapons
PGS Weapons
Grenades
Missiles
Missile Launchers
Missile Warheads
Advanced Melee Weapons
Primitive Melee/Thrown Weapons
Fractional Results
Combat Modifiers
Weapon Ranges
Structural Points
Dexerity Modifiers
Structural Damage
Animal Attack Conversions
Area Effect Weapon Results
Area Effect Weapon Miss Diagram
Mentalist Disciplines
Confusion
Unlimited Misteleport
Main Sequence Stars
Planets of the Frontier
Light Shift Screens
Maxiprog Complexity
Computer Program Capacity
Lock Compicks
Card Locks
Scanner Range
Equipment

 
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Inside Covers: Skills Combat/ACT
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